Changelog
102 updates · Latest October 20, 2026
What's changed on the site, the Discord bot and the addon, newest first.
Forever preset, rotation, gear and ranking changes are logged in the Forever spec audit log.
- FixWoW Forever Hunter: Arcane Shot now takes 0.10 of your ranged attack power instead of 0.11. Three players in the Hunter Discord ran dedicated tests and landed at 0.10, 0.10 and 0.11; with the four beta logs the old value was fitted from, 0.10 fits best. Beast Mastery drops 0.5%, Marksmanship 0.6% and Survival 0.4%; every other spec is unchanged. Thanks Bae and the Hunter Discord's testers.
- FixWoW Forever Hunter: no Hunter ability scales with spell power any more. Arcane Shot, Serpent Sting and Volley still used Classic's spell power coefficients, but the client gives them none and Bae's in-game tests found none scaling; only Dragonbreath Chili, the Goblin Sapper Charge and proc weapons do. Beast Mastery drops 4.0%, Marksmanship 4.6% and Survival 3.5%, and spell power trinkets such as the Talisman of Ephemeral Power and Briarwood Reed now add almost nothing on the Hunter boards. The Flask of Supreme Power and Greater Arcane Elixir stay in the defaults: through Dragonbreath Chili they still beat the Flask of the Titans, Distilled Wisdom and an Agility elixir. Thanks Bae.
- FixMythicSim addon 0.3.1: Ctrl-C in the export window copies your character again. The text looked selected but the window never had keyboard focus, so Ctrl-C opened the character sheet instead. Clicking the window now also selects everything again if you clicked away.
- FixWoW Forever gear stats: a Tauren no longer shows an extra 1% hit. Endurance became 2% critical damage in the 16 October beta update, and the sims already used that; only the hit summary on the sim page still added the old 1%. Skyborne's 3% haste was already in. Thanks James Ramsay.
- FixWoW Forever: game rules shown on the site now come from the engine itself, and the copy that had drifted from it is fixed. Leader of the Pack (melee and ranged crit) and Moonkin Form (spell crit) no longer say they are exclusive with each other; both reach the raid and stack. Grilled Squid reads 1% crit, since its crit counts for spells too. The gear stats' melee hit cap shows 9% when Advanced turns the extra hit suppression back on. Class pages no longer say weapon skill is gone (it still counts from gear and set bonuses) or that healing alone adds spell damage, and the Bear rotation is named for Primal Bite, Forever's Mangle.
- FixWoW Forever Paladin: Holy Strike now takes 42.9% of spell power (was 28.6%) and Holy Shield's block damage 8% (was 7%), as their client rows say, and Seal of Righteousness's base damage keeps the rows' gain per level (Judgement of Righteousness 170 to 186 at level 60, was 162 to 178). The beta stops at level 30, so these follow Blizzard's data. Retribution gains 2.5%, Protection 2.3%, Ret-prot 2.9%, Holy-prot 2.4% and Shockadin 3.0%, before the elixir change below.
- FixWoW Forever: the +2% crit that the Elixirs of the Mongoose, the Owl, Sages, the Whale and the Grizzly share now counts once, however many you drink. Each elixir's own stat still counts, and Grilled Squid's crit is a separate food buff. The defaults are re-picked to fit: the Elixir of the Owl carries the crit, with the Elixir of Ferocity (Warriors, Bear, Protection Paladin) or the Elixir of Cunning (Hunters, Enhancement, Elehance, Ret-prot, Holy-prot) and Juju Power beside it; Rogues and the Feral Cat drink Ferocity and the Grizzly, Retribution and Shockadin Cunning and the Grizzly, and Beast Mastery throws a Dragonfire Potion. Melee and Hunter references drop 0.4% (Shockadin) to 3.9% (Fury); casters don't move. Thanks Bae.
- TunedWoW Forever race tier list: every race board is re-swept on the new engine and elixir defaults. Human now edges Skyborne on Fury (932.0 against 928.3 DPS on the race board), outside the error bars, so the Fury reference plays Human again (+0.2% on its board). Human still leads every Paladin board, and every other reference race still leads or ties its board.
- FixWoW Forever Hunter: Mortal Shots raises Sniper Shot's critical damage too, as the 16 October notes and the client say. The Marksmanship reference doesn't cast Sniper Shot, so it doesn't move.
- FixWoW Forever: Enchant Weapon - Revelation triggers less often the more spell crit you have (9.8% times your chance not to crit), as its tooltip says. No reference uses it.
- TunedWoW Forever race tier list: every race board is re-swept with the new consumable defaults and the Paladin changes. Skyborne now edges Human on Fury (965.8 against 962.4 DPS on the race board) and Orc edges Human on Fury-prot (644.6 against 641.9), both outside the error bars, so the Fury reference plays Skyborne (High Order) again (+0.5% on its board) and the Fury-prot reference plays Orc (+0.3%). Human still leads every Paladin board.
- FixWoW Forever Paladin: Judgement of Righteousness, Judgement of Fury and Seal of Fury now use the live server's coefficients from Lightclub's test sheet: 42.9% of spell power for both judgements (49.3% with Improved Seals) and 10% for Seal of Fury, where the sim had 70%, 67% and 15%. From the same sheet, Judgements of Light, Wisdom, Justice and the Crusader can trigger weapon chance on hit effects such as Crusader, Seal of Command's Judgement of the Crusader part takes Improved Seals, and Seal of Light procs at 15 per minute. Retribution goes down 2.6%, Protection 5.8%, Ret-prot 6.8%, Holy-prot 5.6% and Shockadin 6.3%. Thanks Lightclub and Bae.
- FixWoW Forever Paladin: Champion of the Light gives 20/40/60% of your Intellect as spell damage again. Blizzard's 17 October hotfix reverted the 16 October halving, and a respec in game confirms it is more than a tooltip change. Retribution gains 4.0%, Ret-prot 4.3% and Shockadin 4.7%; Protection and Holy-prot don't take the talent. Thanks Evorash, Swiftheart and Bae.
- NewWoW Forever: the potions and elixirs from the Merchant's Favor alchemy recipes are in the sim, and Quick Sim's Advanced settings can pick any of them, with a picker for each elixir slot. The defaults now drink the ones that win: the Elixir of the Owl in the guardian slot, the Elixir of the Grizzly in place of Juju Power, the Elixir of Nature Power for Shamans and Balance, the Major Frenzy Potion for Rogues and the Feral Cat, and the Major Spellblasting Potion for Balance, Enhancement, Shadow, Frost, Shockadin and Ret-prot. Their 2% crit, and the Elixir of the Mongoose's, now counts for spells too, as the client says. Every reference gains, from +1.3% (Smite) to +6.7% (Elehance). Dragonfire and Caustic Smog work but lose to each spec's potion, Venomous Blood does nothing (nothing makes you bleed) and Elemental Purging only works on Elementals. The sim stacks elixirs from different slots; the game hasn't confirmed which stack. Thanks Bae.
- FixWoW Forever: Blizzard's 17 October hotfixes are in the sim's data: Holy Fire rank 1 deals 52 to 66 (54 base, was 58), and the bow Hurricane, which the hotfixes removed, no longer procs.
- FixSigning in no longer fails on the first try and works on the second: a sign-in that loses its place now restarts itself once, and anything that still goes wrong lands back on the sign-in page with a reason instead of a bare error page.
- TunedWoW Forever Fire Mage: the reference is now Targetdummy's 14/32/5 Arcane Blast build (Arcane Subtlety, Arcane Blast, Improved Fire Blast 2/2 and Elemental Precision 5/5 in place of Arcane Impact), and the Fire rotation casts one Arcane Blast before a three-stack Heated Up Pyroblast when the Arcane Blast buff is down or about to run out, on one or two targets. With the new Merchant's Favor defaults the reference goes from 814.1 to 850.7 DPS (+4.5%); on the old defaults the build gained 4.3%, 4.1% at one minute, 4.2% at five and 3.3% on three targets. Builds without Arcane Blast play exactly as before. Thanks Targetdummy.
- FixWoW Forever gear links: on a phone, tapping an item whose Forever stats Blizzard hasn't revealed yet opened Wowhead's "doesn't exist" page. It now opens the item on Wowhead Classic, as hovering already did: Wowhead's Forever database has no page for those items until their stats are out, and the sim uses their Classic stats meanwhile. The * beside them now shows its note on tap as well as on hover. Thanks Coop.
- FixWoW Forever timeline and opener: a Raptor Strike, Heroic Strike or Cleave now shows once per strike, with its damage. The queue press and the swing that spends the mana showed as extra casts with no damage, so a Survival Hunter seemed to spam Raptor Strike (50 a fight in the average for the 17 that landed). The queued window still shows as the ability's buff bar. Applies to new sims.
- FixWoW Forever Paladin: Seal of Righteousness now gets half the spell power it did, Blizzard's 16 October beta fix ("almost twice as much benefit from Spell Damage than intended"). Public logs from before the fix put the seal's hit at about 0.20 a point of spell power, the sim's old value, so it now takes half: 0.12 on a two-hander and 0.10 on a one-hander. Retribution goes from 867.9 to 808.0 DPS (-6.9%), Protection from 678.0 to 630.0 (-7.1%), Ret-prot from 633.4 to 591.2 (-6.7%), Holy-prot from 642.0 to 586.2 (-8.7%) and Shockadin, whose two-hander and spell power both feed the seal, from 982.8 to 878.2 (-10.6%). Thanks Ashreon.
- NewWoW Forever: the Revelation weapon enchant now works in the sim (it did nothing before). Public logs show it triggers on 8.85% of your non-crit spell hits, each target of an area spell rolling on its own, and your next class spell crits; a channel crits on every tick while it is up. On the caster references it sims 1% to 4% behind Spellblasting, except Arcane, where it is about 0.5% ahead. The references keep Spellblasting until the trigger rate at level 60 is settled. Thanks Targetdummy.
- TunedWoW Forever race tier list: every race board is re-swept on the 18 October engine, so the Paladin, Hunter, Arms, Arcane, Frost, Shadow and shaman changes show there too. On the new numbers Human edges Skyborne (High Order) on Fury (924.7 against 920.7 DPS on the race board, outside the error bars), so the Fury reference now plays Human: +0.1% on its board (921.0 to 921.8).
- FixWoW Forever Quick Sims exported from the beta's client build 70450 (17 October) import again. They failed with a talent mapping error. 70450 carries 70425's talent trees unchanged, which the sim already models, so every talent keeps its spell and rank.
- FixWoW Forever Paladin: Seal of Righteousness now deals its spell rank's base damage, as Ashreon measured in game on client 70425: Judgement of Righteousness hits for 162 to 178 at rank 8 (was 170 to 186) and the seal's hit drops by the same share. Holy Shock no longer takes One-Handed Weapon Specialization's bonus until someone measures it, as Ashreon suggested. Every Paladin reference loses 0.4% to 0.5%, and Holy-prot, the one that casts Holy Shock with the talent, 1.6% in all (652.5 to 642.0 DPS). Two readings of her numbers that are still open, the seal's spell power share from its tooltip and a lower Holy Strike, stay off until a log settles them. Thanks Ashreon.
- FixWoW Forever Hunter: Immolation Trap and Explosive Trap's explosion now scale with 13% of your ranged or melee attack power, whichever is higher, as Hmm measured in game. Immolation Trap's share is spread over its ticks, and the burning ground Explosive Trap leaves behind doesn't scale. Spell power still adds nothing. Every Hunter reference lays a trap: Beast Mastery goes from 852 to 860 DPS (+1.0%), Marksmanship from 941 to 955 (+1.5%) and Survival from 1088 to 1107 (+1.8%). Thanks Hmm.
- FixWoW Forever Enhancement Shaman: Windfury Weapon with the Manual Crowd Pummeler opener no longer sims about 9% too high. The opener swaps the imbued weapon in after the Pummeler, and after the swap both your Windfury Weapon and the party's Windfury Totem procked; now Windfury Weapon replaces the totem once its weapon is in your hand, as it already did without the opener. On the reference gear that is 777 down to 708 DPS. Rockbiter, the default, and every reference are unchanged.
- FixWoW Forever: tier list sim pages and community builds no longer break or reload a few seconds after opening. They fetched everything again once your sign-in status loaded and redrew the whole page, and in a browser translating the page (Chrome's or Edge's built-in translation) that redraw crashed it to the error screen. Translated pages hold up across the site now. Thanks to the two players who reported it from the page.
- TunedWoW Forever Enhancement Shaman: the reference now swings Ironbark Staff (Arathi Basin exalted, the staff the caster references use) instead of Arcanite Reaper, +2.2% to +2.4% (+4.7% at 300 seconds). Its spell power goes into the build's Fire Nova, Earth Shock and Flame Shock. Crystal Spiked Maul and Staff of Balzaphon, from JamesMusicus's sims, do beat Arcanite Reaper (+1.1% and +0.4%) but stay outside the reference gear (Abyssal Council and Scourge Invasion loot), and both fall short of Ironbark Staff. Thanks JamesMusicus.
- TunedWoW Forever tier list and race tier list: the Hunter rows say "(weave)" again, still one row per spec: Beast Mastery (weave), Marksmanship (weave) and Survival (weave), since every Hunter reference melee weaves.
- TunedWoW Forever: the Arms rotation now stays in Battle Stance through the execute phase and spends an Overpower before Execute, instead of going to Berserker Stance for Execute. The Arms reference gains about 2% (806.8 to 822.9 DPS on the board). With Use Recklessness ticked it still goes to Berserker Stance for Recklessness and comes back once it ends (+0.7%). Thanks Bæ.
- TunedWoW Forever: the Arcane Mage reference and preset now play the community Arcane Wrath build: Arcane Wrath in place of Pyroblast (before the pull and under Presence of Mind), 3 points in Incineration, and Frost talents for a Frostbolt filler in place of Arcane Missiles. +2.8% to +3.1% on the reference. The preset only casts what you have: without Arcane Wrath it keeps Pyroblast, and without Improved Frostbolt it keeps Arcane Missiles, so older builds sim exactly as before. Thanks Targetdummy.
- FixWoW Forever rotation editor: a buff or debuff check now offers only the Decimation that works, the buff. The Decimation talent was one click away under "Show 1 lower rank", and a check on it never passes, so Soul Fire gated on it never cast. Spell checks keep talents like it behind Show more, now labelled as talents and effects. Thanks ShirodawaDaisuke and ProvenTea.
- FixWoW Forever results: DoTs and bleeds no longer show a "Crit 0.0%" for a cast that deals no damage of its own (Rend), a cast that can crit reads "Hit crit", and ticks that never crit read "Ticks don't crit" instead of 0.0% (Deep Wound). Thanks Catsitter.
- FixWoW Forever: the Shadow Priest preset read Shadow Weaving's stacks on the priest instead of the target, so it never cast Inner Focus, and a Night Elf never cast Elune's Light, which is why the race board showed no change for it. Both are cast now: +0.2% to +0.3% for every Shadow Priest, and Elune's Light is worth +1.2% to a Night Elf. Thanks Cleric.
- TunedWoW Forever Shadow Priest: the default rotation now lets Mind Flay channel in full instead of clipping it when Mind Blast comes off cooldown. With Improved Mind Flay each tick hits harder than the last, so the clip threw away the biggest tick: +0.9% to +1.1% on the Shadow reference (about +7 DPS), +1.3% on a 5 minute fight and +1.5% on three targets. Together with the Inner Focus fix, the Shadow reference goes from 744.6 to 752.8 DPS (+1.1%). Thanks Dyst.
- TunedWoW Forever: the Frost Mage preset ends the fight on Fire Blast and Ice Lance once a Frostbolt can no longer land in time: +0.7% on the reference.
- NewWoW Forever: Frost Blast, the new trained Frost spell of client 70425, can be cast in custom rotations. It takes Improved Frostbolt, Ice Shards, Piercing Ice and the other Frostbolt and Frost modifiers, and can proc Fingers of Frost. It sims well below Frostbolt as a filler, so no preset casts it. Thanks Targetdummy.
- FixWoW Forever: Incinerate's 25% against a target with Immolate now applies to the whole hit, spell power included, not just the base damage: client 70425 carries it as a scripted percentage on the spell rather than extra base damage. Incinerate Destruction builds gain about 6.4%; the Shadow Bolt reference doesn't move. Thanks Ambiwar, ShirodawaDaisuke and ProvenTea.
- TunedWoW Forever Elehance Shaman: the reference takes Lava Burst again, now that the 16 October trees moved it from the capstone to the fifth row: Lava Burst and Reverberation 2 for two Convection points, and Flurry 4 for two points of Ancestral Knowledge, +4.0% to +4.4% (+3.5% at 300 seconds). Elemental Mastery stays out, as Redfall found: it needs 31 Elemental points, which costs Mental Quickness. With Lava Burst the Elehance opens without the Manual Crowd Pummeler on one target, and its Fire Nova filler now also runs from 40% mana on two targets (+1.7% there). Thanks Redfall.
- TunedWoW Forever race tier list: tighter bands. S is still within 1% of the top race and A over 1% to 2%, but B is now over 2% to 3% behind and C more than 3% (was B up to 4%, C over 4%), so races that are clearly behind no longer share B with the close ones. No sim numbers change. Thanks Bae and Dyst.
- TunedWoW Forever tier list: tanks are now ranked by TPS by default, in every gear view, with each tank's DPS shown beside it, and their tiers come from TPS. The DPS / TPS switch still ranks them by damage. With trinkets shows each tank's TPS with empty trinket slots, marked *, until the next board sweep measures the trinket pairs' threat. The tank share image follows. Thanks Bae, Redfall and Ashreon.
- FixWoW Forever Assassination Rogue: with Venom talented, Customise rotation now starts from Venom (Ambiwar), the rotation the automatic pick runs for you. It used to start from Mutilate, which never casts Venom, so a customised rotation dropped the finisher and Venom on and off gave the same Deadly Poison. A custom rotation that never casts Venom on a Venom build now says so on the result. Venom itself was working: Deadly Poison ticks read it as they tick, with no snapshot.
- TunedWoW Forever: the 8% hit cap is now the default for every sim, the trinket and race boards and the tier list: the boss no longer has the beta's extra 1% hit suppression, so 8% hit stops your melee and ranged attacks missing, as Magey's test in Forever found, and Blizzard hasn't said otherwise. Untick the 8% hit cap in Advanced settings for the old 9%. Spells are unaffected, and the gear summary's hit meter now caps at 8%. References short of 9% hit gain up to +0.9% (Fury-prot, Bear, Fury, Subtlety), those already at 9% don't move, and the Warlocks' demons add about 0.1%. Thanks Magey.
- TunedWoW Forever: the Elemental Sharpening Stone is no longer in any default, since its plans drop in Molten Core, which isn't open yet (the same reason the spell power one-hand weapon enchant never joined the references). Warriors, Bear, Combat and Subtlety main hands, melee Survival and the weaving Hunters now carry the Dense Sharpening Stone or Weightstone that fits the weapon, Rogue off hands and Assassination's main hand Frost Oil, and Protection, Ret-prot and Holy-prot Paladins Brilliant Wizard Oil, now a stone choice for them too; Enhancement keeps Brilliant Wizard Oil without the Manual Crowd Pummeler opener as well. Against the Elemental stone that's -3.2% on Fury, whose crit feeds Flurry, -0.1% to -1.1% on the other melee references, and +0.9% to +1.9% on the Paladin tanks. You can still pick the Elemental Sharpening Stone in Advanced settings or on the weapon in Gear.
- TunedWoW Forever tier list: With trinkets is now the view the page opens on, ranking each spec with its best measured pair of dungeon, quest and crafted trinkets. No trinkets, the trinket boards' empty-slot baselines, is still one click away under Reference gear.
- FixWoW Forever: Spell Piercing past a target's resistance now adds damage (Spell Vulnerability), as a combat log on client 70425 shows: each point past 0 is +1 / (5 x target level) damage, about +0.32% a point against a boss. Arcane Subtlety did nothing against a boss and now gives +2.5% at 1/2 and +4.8% at 2/2, and gear with Spell Piercing and Eye of Moam gain too. The Arcane reference now takes Arcane Subtlety 2/2 for a point of Improved Channeling: Arcane goes from 776 to 813 DPS (+4.8%), Fire from 777 to 797 (+2.5%) and Frost from 651 to 668 (+2.5%). Thanks Targetdummy.
- FixWoW Forever Shaman: Water Shield now spends a globe, for 2% of maximum mana, when one of your spells crits, as the 16 October beta notes say (one globe every 3.5 seconds at most). It used to wait for hits you take, so a damage dealer kept all three globes all fight. After the third globe it ends, so recast it if your rotation wants it; on the Elemental reference with Water Shield talented, one cast before the pull is worth about +0.3% and recasting it costs more GCDs than the mana repays. No reference takes Water Shield, so the tier list does not move. Thanks Kerani.
- FixWoW Forever Paladin: Holy Strike, Judgement of Righteousness, Seal of Fury and Holy Shield now use the spell power ratios Ashreon measured in game on client 70425 (Holy Strike 28.6%, Judgement of Righteousness 70%, Seal of Fury 15% a hit and 67% judged, Holy Shield 7%), and One-Handed Weapon Specialization now raises the damage of every school, Holy included, except Consecration and Retribution Aura. Protection goes from 612 to 674 DPS (+10.0%), Holy-prot from 577 to 636 (+10.2%), Ret-prot from 575 to 629 (+9.4%), Shockadin from 954 to 987 (+3.5%) and Retribution from 866 to 872 (+0.6%). Seal of Righteousness's damage per hit stays as it was until a log with a known weapon speed confirms it. Thanks Ashreon.
- FixWoW Forever Frost Mage: Ice Lance now spends its Fingers of Frost charge when its cast finishes, as a combat log on client 70425 shows. Frostbolt and Frostfire Bolt still spend theirs when they land, so a Frostbolt and an Ice Lance on the last charge are still both frozen. The Frost and Frostfire references do not move.
- NewThe WoW Forever tier list's tank board can now rank by TPS as well as DPS: a DPS / TPS switch on the board shows each tank's threat per second from the same sim as its DPS. On today's boards Bear leads at 1,510 TPS, ahead of Protection Warrior at 1,075. Survivability still isn't measured. Thanks Bae.
- FixWoW Forever Quick Sim: Party contribution no longer fails the sim for a Hunter without Trueshot Aura, a Feral Druid without Leader of the Pack or a Balance Druid without Moonkin Form. Advanced settings now disables it for those talents, and the sim runs without it.
- TunedWoW Forever tier list: Survival now ranks on its weave build, Sanctum's 0/20/31 Hunter that shoots from range and steps in for Raptor Strike, Mongoose Bite and Strider Kick between Auto Shots, which was the experimental Survival weave row. Like Beast Mastery and Marksmanship, whose references already weave, each Hunter row now shows the spec's best rotation. On this engine the weave build sims about 21% above the 5/11/35 melee build (1088 against 898 DPS); Survival now counts toward the tier boundaries, and the Survival weave pages redirect to Survival. Quick Sim still sims a Hunter in melee when you choose melee.
- FixWoW Forever Frost Mage: a Fingers of Frost charge is now spent when the spell lands, not when the cast finishes, so on the last charge a Frostbolt and an Ice Lance thrown while it flies are both frozen, as on the beta. The Frost preset now casts Frostbolt on the last charge and follows it with Ice Lance (in melee range, where nothing travels, Ice Lance still takes every charge). The Frost reference goes from 644 to 670 DPS (+4.1%). Thanks Redfall and mixarxrt.
- FixWoW Forever Shaman: Earth Shock no longer spends Stormstrike's charge. It still gets the +20% while the charge is up, so every Earth Shock in the 12 seconds is boosted and the next Lightning Bolt or Chain Lightning still finds the charge, as Redfall's beta testing showed. Elehance goes from 657 to 662 DPS (+0.8%), Enhancement from 751 to 754 (+0.4%). Thanks Redfall.
- FixWoW Forever: Windfury Weapon's main-hand strikes now proc Flametongue Totem, as beta testing showed. It matters for a Shaman with Windfury Weapon on the main hand and Flametongue Totem in the party (about +0.4% for Enhancement); no reference build has both, so the tier list does not move. Thanks Redfall.
- NewThe WoW Forever race tier list shows how each race moved in the latest beta update: green and red arrows with each race's previous rank on every spec, a winners and losers list of which races top more or fewer specs, with a link to the patch notes, and a header line saying whether the race boards cover the update yet.
- NewThe WoW Forever tier list shows how each spec moved in the latest beta update: green and red arrows on the cards, a winners and losers list with a link to the patch notes, and the changes behind each move when you open a card. The header says which beta update and client build the ranking covers, and how many specs have been re-simmed for it.
- TunedWoW Forever sims move to the latest engine (client 1.60.1.70374). Rogue poisons scale with attack power, Rake and bear Swipe take 5% of attack power, every Fire Blast adds a Heating Up charge, Fingers of Frost procs when Frostbolt finishes casting, Improved Tracking counts against the default boss, Shadow Weaving stacks per target, Siphon Life ticks can crit, Fire Nova crits no longer trigger Elemental Devastation, Reckoning charges at most once every 1.5 seconds, Inner Focus no longer crits damage over time, Silent Resolve lowers threat on every spell, Blood Craze no longer procs from Bloodthirst, and Shifting Power can't be used at full energy. Reference DPS: Marksmanship and Survival's weave build +5%, Fire +4.6%, rogues +1.5% to +3.6%, Enhancement -1%.
- FixWoW Forever Quick Sims no longer fail on the Manual Crowd Pummeler opener. With a shield or another item in the off hand, or a Dense Sharpening Stone or Dense Weightstone on the main hand, Advanced settings now shows the opener as off and says why, instead of turning it on when you picked the Pummeler's enchant, imbue or stone. A sim sent with such an opener is refused at once with the reason.
- NewWoW Forever sims run on the beta's client build 70425 and its 16 October talent trees. Arcane Wrath, Dark Inspiration, Elemental Mastery and Grim Reach are simmed; Missile Barrage takes 2 points, Critical Mass 5 and Fire Power 3, now a bonus per Fire effect on the target. Arcane Blast stacks give spell damage, Winter's Chill empowers Cone of Cold, Improved Mind Flay ramps up each tick, and Fire Nova and Chain Lightning use the client's new numbers. The Mage, Priest, Shaman and Warlock reference builds were re-picked for the new trees.
- TunedWoW Forever sims take the class changes from the 16 October beta notes: Champion of the Light (10/20/30% of Intellect) and Consecration's coefficient for Paladins, Cold Blood spent by Mutilate, Ice Lance +200% on frozen targets, Fire Blast crits giving 2 Heating Up, Devouring Plague on a 24 second cooldown, Twin Disciplines on Mind Flay and Shadow Word: Death, Shadow Mastery 2% a point without Malediction, Chain Lightning and Stormstrike costs, Fire Nova's coefficient, Call of Flame on Flame Shock, Reckoning charges, Auto Shot waiting 0.5 seconds after you stop moving, and pets taking your higher crit and your expertise. Raid buffs follow the raid-wide changes: Grace of Air now stacks with Windfury Totem, and every spec gets Leader of the Pack (physical crit) and Moonkin Aura (spell crit). Talent tree changes and the Arcane Blast, Fire Power and Winter's Chill redesigns follow once the new client data is out.
- TunedWoW Forever racials follow the 16 October beta notes: Ruthless (Human, +2% crit), Savage (Orc, +1% crit) and Earth Fury (Dwarf, +2% crit damage) replace the weapon specializations, Tauren Endurance gives +2% crit damage instead of hit, Skyborne haste is 3%, Blood Fury is on a 3 minute cooldown, Eureka! lasts 8 seconds with no charges, and Touch of the Grave procs more often on a 25 second cooldown. The race tier list is re-simmed: with no weapon racials left, every race ranks on the same weapons, and Human now leads 18 of 31 boards, Skyborne 6. The reference builds take the new top race on 22 specs, so tier list numbers move by up to 1.8%.
- TunedWoW Forever rotation editor: Customise rotation now starts from the rotation a sim of that preset actually runs, not the preset as published. An Affliction build whose talents channel Wrack keeps the Wrack channel, two or more targets keep the preset's multi-target lines (for Warlocks Corruption and Curse of Agony on every target, Hellfire from 3), and Hunter weave settings and the Warrior Recklessness choice carry over. On a result's Re-sim it starts from the rotation that sim ran. Thanks Ashenblade.
- NewWoW Forever rotation editor: "Keep a DoT on several targets (Multidot)" and "Switch target" are now common actions, and a check or cast can name an enemy by number. A line that checks a DoT on one enemy but casts on another gets a warning and a one-click fix, a custom rotation that never reaches past your target on several targets says so (the result too) and can add the preset's multi-target lines, the execute check reads "Target health below 35%", and rules shared as JSON paste straight in (Paste JSON, or Import, which used to refuse anything but a whole rotation), one or several at a time, code fences and all. Thanks Ashenblade and Ambiwar.
- FixWoW Forever results: the Rotation card dropped checks on buffs your character never gets (Missile Barrage without the talent, say), so it showed a rotation that ran differently, and Use this rotation and the export handed that version out (a Fire Mage casting Arcane Missiles on every GCD). Those checks now stay and read as absent, and Use this rotation and the export give the rotation the sim sent. Searching a buff for a condition lists the aura before a talent of the same name, so Decimation picks the buff. Thanks ShirodawaDaisuke.
- TunedWoW Forever Hunter pets crit with their Hunter's ranged crit, as Forever does from 16 October: a pet's crit chance is now the crit your Auto Shot rolls (Agility, gear and buffs included) instead of its own Agility, and Ferocity and Intimidation still add on top. The Beast Mastery reference goes from 757 to 774 DPS with the change below (the pet alone is worth +3.8%). Thanks Bae.
- FixWoW Forever weaving Hunters: Battle Squawk now comes with the weave only when you wear a Gnomish Battle Chicken, instead of for every engineer. Like every other reference, the Survival weave, Beast Mastery and Marksmanship references wear no trinket, so they drop it: Survival weave 952 to 937 DPS, Marksmanship 825 to 811. Advanced settings can still turn Battle Squawk on. Thanks Bae.
- TunedWoW Forever Elehance Shaman: the reference now runs Redfall's talents, Elemental Fury 4 and Mental Quickness 2 instead of Lava Burst and the fifth point of Elemental Fury, and the Elehance rotation casts its Fire Nova filler from 40% mana when Lava Burst isn't talented. Without Lava Burst it also opens with the Manual Crowd Pummeler on one target by default, with Frost Oil on the Pummeler and Brilliant Wizard Oil on your own weapon, and any Elemental that turns the opener on for one target gets Frost Oil on the Pummeler by default. The reference goes from 621 to 644 DPS (+3.8% to +4.0% across seeds and fight lengths, +2.4% at 5 minutes). Builds with Lava Burst keep the 85% filler and no opener on one target. Thanks Redfall.
- TunedWoW Forever Smite Priest: the preset no longer casts Penance, which loses DPS in the sim (each Penance turned about twelve rank 8 Smites into rank 2 Smites), and it puts Shadow Word: Pain and Devouring Plague up before refreshing Holy Fire. The reference moves Penance and a point of Mental Agility into Spiritual Guidance 5/5. The reference goes from 582 to 597 DPS (+2.6% to +3.3% across seeds and fight lengths). Thanks paradigm72.
- FixWoW Forever Destruction Warlock: without Incinerate talented, the Fire rotation in Advanced settings can't be picked and says why beside it. A Fire choice carried over from an earlier sim, a link or a talent change now stops the sim before it's queued, with a note under Rotation, instead of failing after you submit.
- FixA /simc string from a WoW Forever character pasted into a retail sim no longer fails with a SimulationCraft error ("Unknown sim option 'spec'"). Every retail sim, and the Discord bot, now says it's a Forever character and points you to the Forever Quick Sim and the MythicSim addon export.
- FixWoW Forever Quick Sims exported from the beta's client build 70374 (14 October) import again. They failed with a talent mapping error; its talent tables match 70338's, so every talent keeps its spell.
- FixWoW Forever reference builds: items Classic added to dungeons in phase 5 are out of the reference gear pool until Forever shows them dropping, as Bae pointed out. Spellweaver's Turban, Nacreous Shell Necklace, Don Mauricio's Band of Domination, Marksman's Girdle, Entrenching Boots, Ritssyn's Wand of Bad Mojo and Idol of Brutality leave the references, and so do the phase 5 world-drop relics Idol of the Moon and Totem of the Storm. 19 references take the best piece left for each slot: most casters lose 1.7% to 2.9% (Shadow Priest 1.2%, Smite 0.6%), Feral Bear 2.9% without its idol, the hybrids and melee 0.3% to 0.9%, and Survival gains up to 0.2% with Warpwood Binding. Draconic Infused Emblem and Heart of Wyrmthalak also leave the trinket pool for the tier list's trinket pairs.
- TunedWoW Forever Advanced settings: every raid buff, party buff and boss debuff the sim has is now a box with its icon, ticked where your spec assumes it, so a caster can add Battle Shout or Windfury Totem and a melee spec Moonkin Aura, and results list added buffs beside switched-off ones. Raid composition and Party group are now presets: picking one sets the boxes, which you can then change one by one. Power Infusion, Innervate, Blessing of Salvation, the 8% hit cap and your consumables share a Consumables and extras section, with Potion, Food and School elixir as icon pickers that mark your spec's default. Customise rotation now works from the automatic rotation too. Icons that fail to load fall back to a second source. Default sims are unchanged.
- FixWoW Forever Bear: the damage breakdown and timeline name the Bear's main attack Primal Bite, its Forever name, instead of Mangle (Bear).
- NewWoW Forever DPS sims now show threat (TPS) in the result summary, after the DPS figures, with what it would be under Blessing of Salvation: the Enhancement reference reads 763 TPS · 543 with Salvation. Advanced settings has a Greater Blessing of Salvation (−30% threat) switch among the raid buffs, off by default since it doesn't change damage; tanks and raids without a Paladin don't get it. TPS is gross threat over the fight: threat drops such as Feign Death, Vanish and Fade aren't modelled. Thanks Redfall.
- TunedWoW Forever engine update. Protection Warrior sims no longer fail when Last Stand activates. Party auras without the players-only flag now reach pets too (Mana Spring Totem, Trueshot Aura, Atiesh), so an Imp or Shadowfiend regains mana. A refreshed Lacerating Strikes bleed rolls the unpaid damage over instead of dropping it (Survival reference about +2.9%). Rockbiter, Flametongue and the main-hand stone now follow the weapon in your hand through a weapon swap. Items Forever revised take their client hit and crit: Blackhand's Breadth is 1% melee and ranged crit and Eye of the Beast 1% spell crit, no longer 2% everywhere, Trueaim Gauntlets 3% ranged hit, and Atiesh, Thunderfury and Sulfuras gain their stats; item popups and the gear stat summary show these typed hit and crit lines. Enhancement Shamans now put Flametongue Weapon and Frost Oil on the Manual Crowd Pummeler and keep Rockbiter Weapon with Brilliant Wizard Oil on their own weapon (about +0.35% to +0.5%); "Imbue on the Pummeler" and "Stone on the Pummeler" under the opener change it, and Brilliant Wizard Oil is now an Enhancement stone choice.
- FixWoW Forever weapon skill now counts, as Bae's glancing test showed it didn't. Forever keeps weapon skill on items: against a boss it lowers miss and dodge, removes the 1% hit penalty and makes glancing blows hit harder for weapons of that type (the chance to glance stays 40%). Aged Core Leather Gloves with Distracting Dagger on two daggers is now 311 skill, about +16% on that gear alone. Released items use their Forever values (Death's Sting +3 Daggers, Huge Thorium Battleaxe +2, down from Classic's +10); items Forever hasn't released yet (Aged Core Leather Gloves, Distracting Dagger, Edgemaster's Handguards) use their Classic skill, as they use their other Classic stats. The Defias Leather 5-piece gives its +1 Daggers. Item popups show the skill, and the gear stat summary shows each hand's skill for the weapon it holds ("Main hand skill (Daggers) +11").
- FixWoW Forever community builds: a saved build's benchmark now keeps what the character brings from the Advanced settings it was simmed with: demon and sacrifice, weapon imbues, stones and oils on both hands, poisons, school elixir, potion, food, switched-off consumables, pet and weave, ammo, the Manual Crowd Pummeler opener and its enchant, Elemental melee, the chosen rotation, Recklessness, a Shaman's own totems and an engineer's Battle Squawk. What the group brings stays the same for everyone: raid buffs and composition, Power Infusion, a party shaman's totems, target type, starting distance, hit suppression and the scenario's length and targets. Before, every Advanced setting was dropped, so a Fire Warlock that simmed with its Succubus was benchmarked with the Imp, 7% below its own sim. Affected builds get one re-benchmark.
- FixWoW Forever: the Beast Mastery reference is now labelled Beast Mastery Hunter on the class page, tier list, trinket board and builder instead of just Hunter, and the Fury reference Fury Warrior instead of Warrior (Arms / Fury), since Arms has its own row.
- TunedWoW Forever Warrior Rend: the Fury rotation now casts Rend whenever it's down while it is in Battle Stance for Overpower, about 2.5 times a fight. The Fury reference goes from 873 to 887 DPS (+1.6% to +1.8% across seeds and fight lengths). The DPS (No Reck) rotation and the Protection DPS (No Reck) and DPS (With Reck) rotations, which fight in Berserker Stance where Rend can't be cast, now Rend once at the pull before switching: +0.4% to +1.2%.
- TunedWoW Forever Protection, Fury-prot and Protection damage Warrior: the rotations now use Bloodrage 10 seconds before the pull, so the Battle Shout before the pull (now at 3.5 seconds) lands instead of waiting for the first global of the fight. Fury-prot goes from 589 to 597 DPS (+1.4% to +1.7%), the Protection damage rotation gains +1.2% to +1.5%, and the Protection reference goes from 561 to 565 at the board's fight length (+0.6% to +0.8%; level at a flat 2 minutes).
- TunedWoW Forever Retribution Paladin: Frost Oil is now the default main-hand oil for every Retribution build, not only the Shockadin. Its Frostbolt scales with spell power and rolls on Seal of Righteousness hits too, which the new seal twist puts on every swing: +0.9% to +1.1% on the reference, and about +1% without Twist of Light. The reference also takes the spell power vendor enchants the other Paladins wear (+6 spell power on the neck, +16 on the bracers, +20 Holy damage on the gloves) instead of Strength: +1.5%. Together the reference goes from 874 to 898 DPS (+2.5% to +2.7%). Choosing the Elemental Sharpening Stone in Advanced still works.
- TunedWoW Forever Elehance Shaman: Brilliant Wizard Oil is now the default weapon oil in melee instead of Frost Oil, since the Elehance does most of its damage with spells. The reference goes from 613 to 624 DPS (+1.7% to +1.9% across seeds and fight lengths, +1.2% at 5 minutes). It's in the Advanced stone list too, beside Frost Oil and the Elemental Sharpening Stone. On three or more targets the rotation now casts Fire Nova as a filler at any mana instead of only above 85%: +3.6% to +3.9% on three targets and about +10% on five; nothing changes on one or two. On two or more targets the sim now also opens with the Manual Crowd Pummeler by default: +0.8% to +1.7% on two targets, +3.5% to +3.7% on three and +5.3% on five. On one target it stays off, and so does Redfall's 70% Fire Nova filler: with the oil, his opener and filler lose about 0.5% there. Thanks Redfall.
- TunedWoW Forever Enhancement Shaman: with the Manual Crowd Pummeler opener (on by default), the default weapon stone is now Frost Oil instead of the Elemental Sharpening Stone. The reference goes from 728.4 to 730.7 DPS (+0.02% to +0.31% across seeds and fight lengths). Without the opener the Elemental Sharpening Stone stays, as Frost Oil loses there. Thanks Redfall.
- TunedWoW Forever Protection and Fury-prot Warrior: the tank rotations now keep Rend up, recast with under 1.5 s left, after Shield Block. Forever's Rend scales with attack power, so it is worth its rage and global cooldown. The Protection reference goes from 538 to 561 DPS (+4.3% to +4.5% across seeds and fight lengths), Fury-prot from 570 to 589 (+3.2% to +3.5%), and the Protection damage rotation gains +3.8% to +4.4%. Thanks Redfall.
- FixWoW Forever Warrior: a custom rotation copied from a Protection, Fury-prot or Protection damage preset now keeps Battle Shout up, as the preset does. Those presets shout before the pull, when a warrior has no rage, so the shout lands from a line at the top of the fight; the custom copy didn't get that line and ran without Battle Shout. Such custom rotations gain about 4% (Redfall's Protection 542 to 561 DPS, Fury-prot 600 to 626). A rotation with its own Battle Shout line is left as it is. Presets and boards are unchanged. Thanks Redfall.
- TunedWoW Forever Enhancement Shaman and Feral Druid: the sim now opens with the Manual Crowd Pummeler by default, as a Shockadin does: its Haste at the pull, then a swap back to your own main hand. Feral Druids, Cat and Bear, can now choose the opener too; it works in form, with Crusader on the Pummeler. The Enhancement reference goes from 716 to 728 DPS (+1.8% to +2.1%), Cat from 734 to 740 (+0.8%) and Bear from 508 to 512 (+0.9%, threat +0.5%). Untick it under Advanced to sim without it; anything in the off hand sims as before. Thanks Redfall.
- TunedWoW Forever Elehance (and Elemental with Melee buffs): the default weapon imbue is now Flametongue Weapon instead of Rockbiter Weapon, as Redfall runs it. The reference goes from 606 to 613 DPS (+1.1%). The Manual Crowd Pummeler opener stays off by default: on the Elehance preset it loses about 1.6% against Flametongue without it. Thanks Redfall.
- FixWoW Forever rotation editor: deleting a line now tells you when another line still casts that spell (Marksmanship also casts Aimed Shot before the pull) and removes those too in one click. Back to presets asks before it discards your changes, and the sim won't run while JSON edits are unapplied, so it no longer runs the preset or the older rotation without saying. A rotation with no Use other cooldowns line is flagged in the editor and on the result, since potions, trinkets, racials and Thistle Tea then never go off. Assassination's automatic choice is now named: a build with Venom runs Ambiwar's Venom rotation, which you can now pick and customise, and picking Mutilate runs Mutilate. Thanks Copilim.
- TunedWoW Forever Retribution Paladin: the default rotation is now Ambiwar's seal twist. Seal of Command goes up once the last Echo of Command is spent and Seal of Righteousness goes straight back on, so every swing carries Seal of Righteousness, Echo of Righteousness and Echo of Command's chance at Seal of Command. Hammer of Wrath, Consecration (above 20% mana), Judgement and Holy Strike come first. The reference goes from 810 to 874 DPS (+8% at 2 minutes, +2% at 5 minutes, +7% on three targets). Builds without Twist of Light or Seal of Command keep the old rotation. Echo of Command itself works: it rolls Seal of Command's usual chance, about 40% on a 3.3 speed weapon, not 70%. Thanks Ambiwar.
- NewWoW Forever tier list: Survival weave (Experimental), Sanctum's Night Elf 0/20/31 Hunter that shoots from range and steps in for Raptor Strike, Mongoose Bite and Strider Kick between Auto Shots, on his rotation with an Elemental Sharpening Stone and Battle Squawk. 932.6 DPS on the reference gear, where Carapace Spine Crossbow and Crusader stand in for his Bloodseeker and +15 Agility weapon enchant, which come from reputation. Its row appears once its first board is in. His rotation is also a rotation choice in Advanced: "Survival weave, Sanctum". Thanks Sanctum, Redfall and Bae.
- TunedWoW Forever Marksmanship Hunter: the reference build moves 3 points from Efficiency into Improved Stings, as Maro suggested, and Clever Traps' 2 points into Efficiency, since the sim doesn't trap-weave (now 5/33/13). 761 to 781 DPS (+2.6%) on a 2-minute fight and +1.3% at 5 minutes, without running out of mana. Thanks Maro.
- TunedWoW Forever Beast Mastery and Marksmanship Hunter: the reference builds now melee weave on Sanctum's Survival weave rotation, shooting from range and stepping in for Raptor Strike and Immolation Trap between Auto Shots, with an Elemental Sharpening Stone and Battle Squawk. Both swap Eaglehorn Long Bow for the slower Ancient Bone Bow and Shadow Prowler's Cloak for Cape of the Black Baron, and keep Barbarous Blade. Beast Mastery moves Efficiency's 3 points into Improved Stings, and Marksmanship moves 2 Barrage points into Clever Traps for the trap it now lays (now 5/31/15). Beast Mastery goes from 662 to 754 DPS (+13.7% to +13.9%), Marksmanship from 781 to 822 (+5.2% to +5.5%). How well weaving holds up in a real raid isn't confirmed yet. Thanks Sanctum.
- NewWoW Forever Advanced settings: Raid composition and Party group, above the raid buff switches. Raid composition switches off in one go what a missing class would bring: No Shaman (every totem), No Paladin (blessings, paladin auras and judgements), or No raid buffs or debuffs for solo or a small group (consumables stay; a Hunter keeps its own Hunter's Mark and a Shaman its own totems). Party group puts you in the melee group or the caster group instead of your spec's usual one. The single switches below still work on top of both. Tier lists and boards keep the full raid. On the references, no Shaman costs Fury Warrior 15.5%, Survival Hunter 14%, Shockadin 10.5% and Fire Mage 0.2%; no Paladin costs Enhancement 14.6%, Fury 8.9% and Fire Mage 5.5%; with no raid buffs Fury loses 48% and Fire Mage 19%. A Beast Mastery Hunter gains 2.3% in the melee group, and Shockadin loses 12% in the caster group.
- TunedMythicSim remembers your game. If you last switched to WoW Forever, mythicsim.com opens with Forever selected; switch back to Retail and it opens on retail again. The Forever form also no longer shows the Battle.net character list or recent retail characters, which only load retail characters.
- FixWoW Forever pages no longer send you to the retail site. In Forever mode the footer, Related pages boxes and the header's Guides link point to Forever pages, and History, Changelog, Profile and the Discord bot page stay in Forever. History shows your Forever sims there. Once you're in Forever, only the Retail / Forever switch takes you back to retail.
- TunedWoW Forever food: every spec now eats the best Forever food the sim has, with Forever's re-tuned buffs. Casters and Paladins eat Nightfin Soup (22 spell damage) instead of Runn Tum Tuber Surprise or Blessed Sunfruit, Hunters and Rogues Tender Wolf Steak (15 Agility), Feral and Enhancement Smoked Desert Dumplings (20 Strength): +0.2% to +1.9% DPS on 25 of the 30 reference builds. Advanced settings has a Food choice. Thanks Zwuggel.
- FixWoW Forever food, from the level 45 dishes and Forever's cooking table: every reference build now eats the dish that measured best on it. Casters and Paladins eat Lobster Stew (28 spell damage, the same buff as Baked Salmon) instead of the level 35 Nightfin Soup, +0.35% to +0.59% DPS on all 17 reference builds that ate the soup. Rogues and melee Survival Hunters eat Mightfish Steak (40 attack power, melee and ranged), +0.32% to +0.50%. Beast Mastery, Marksmanship and Survival weave Hunters eat Swiftstrike Steak (20 Agility) instead of Tender Wolf Steak, +0.35% to +0.44%; Feral eats it instead of Smoked Desert Dumplings, +0.04% to +0.06%; Enhancement eats Soaring Pamplona (20 Intellect), +0.33% to +0.35%. Warriors and Bears keep the Dumplings (20 Strength). In Forever's client data Lobster Stew gives spell damage, not healing power, while Sunny Tea and the other teas give healing power, so they add no DPS and aren't offered. Advanced settings' Food choice adds Swiftstrike Steak, Soaring Pamplona, Wicked Smoothie (20 Spirit), Savory Turtle Stew (20 Stamina) and Plated Armorfish (150 armor), names the other dishes with the same buff, shows your spec's default and groups the foods by the level they require; results show the food with its buff under Sim settings, or None when it was off. Thanks for the Discord report and the cooking table.
- TunedWoW Forever Fury Warrior: the reference build's off hand is now Bashguuder instead of Julie's Dagger. Since off-hand Deep Wounds uses the off-hand weapon and Windfury Totem procs off the main hand only, a slower off hand gains, and Bashguuder sims 1.2% to 1.5% higher than the dagger across seeds and fight lengths. The reference goes from 860 to 873 DPS.
- TunedWoW Forever Elehance Shaman: Frost Oil is now the default weapon oil in melee instead of the Elemental Sharpening Stone. Its Frostbolt scales with your spell power, so the Elehance reference goes from 599.4 to 602.0 DPS (+0.2% to +0.4% across seeds and fight lengths). You can still pick the Elemental Sharpening Stone or no stone under Advanced.
- NewWoW Forever Hunters: Advanced has an Ammo choice in the Weapon section. It lists the ammo that fits your ranged weapon (arrows for a bow or crossbow, bullets for a gun), best first, with its damage per second and where it comes from. The default is still the Thorium that fits your weapon, the best you can keep buying or making. Doomshot adds +0.65% on the Beast Mastery reference and +0.77% on Marksmanship, Miniature Cannon Balls +1.0% with a gun, and Jagged Arrow costs 1.2% to 1.4%. Doomshot and Miniature Cannon Balls are marked as not yet confirmed in Forever: their bosses are in the game, but no one has recorded the drops yet. The Survival reference fights in melee and doesn't shoot, so ammo doesn't change it. Ammo that doesn't fit your weapon is swapped for the matching Thorium, with a note on the result.
- TunedWoW Forever Advanced settings: the weapon choices now sit together in one Weapon section near the top (stone or oil, a Shaman's imbue, a Rogue's poisons, a Warlock's Firestone or Spellstone), with Battle Squawk under Engineering right below, and the closed panel names any you set. They're offered wherever you melee: an Elemental with Stormstrike talented on the automatic rotation now gets the stone, imbue and Battle Squawk too (they're left out if it ends up casting from range), and every Hunter on the melee weave can pick a main-hand stone and Battle Squawk. On the weave they're worth little: the Elemental Sharpening Stone about +0.1% and Battle Squawk 0% to +0.05% on the Beast Mastery and Marksmanship references, while Battle Squawk adds +0.7% to +1.0% on the Elehance reference. Nothing turns on by itself. Also fixed: Battle Squawk on a Survival Hunter's melee weave was refused.
- TunedWoW Forever Elehance Shaman: the rotation is now Redfall's. Fire Nova as a filler only above 85% mana (was 50%), and Strength of Earth Totem refreshed with 1.5 seconds left. It's within 0.3% of the old one at 2 and 5 minutes, but goes out of mana for 0.1 seconds instead of 2.5 in a 2-minute fight and leans on Lightning Bolt more. The reference goes from 600.3 to 599.4 DPS. Thanks Redfall.
- FixWoW Forever: "Edit this build" from a tier list card, and builds saved from a sim that opened with the Manual Crowd Pummeler, put the Pummeler in your main hand instead of your own weapon, so the Shockadin preset simmed below its ranking with the Pummeler all fight. They now keep your own main hand and its enchant, and a saved build's benchmark opens with the Pummeler again. Thanks Redfall.
- FixWoW Forever Elehance (and Elemental with Melee buffs): with the Manual Crowd Pummeler opener, your own weapon now keeps your imbue after the swap. A Flametongue Weapon used to stop at the swap (559 to 607 DPS on the Elehance reference); Rockbiter Weapon was unaffected. Thanks Redfall.
- TunedWoW Forever Elehance (and Elemental with Melee buffs): Advanced now offers the weapon stone, Elemental Sharpening Stone (the default), Frost Oil (+0.2% to +0.5% on the Elehance reference) or none, and a stone or oil picked on the weapon itself in Gear, such as Brilliant Wizard Oil, now replaces the melee stone instead of being ignored. Also fixed: a weapon stone choice for an Enhancement Shaman or a Rogue was refused. Thanks Redfall.
- FixWoW Forever timelines: Insect Swarm's bar now lasts as long as the damage over time (14 seconds with Nature's Splendor) instead of ending with its 12 second debuff, so a Balance Druid's Insect Swarm no longer looks like it falls off 2 seconds early. Recasting it before it ends, so no Wrath or Starfire runs past it, was measured too and costs 0.5% to 1.6% DPS, because the recast drops the last tick; the rotations stay as they are. Thanks Ambiwar.
- TunedWoW Forever Protection and Fury-prot Warrior: the tank rotations now keep Shield Block up, after Heroic Strike. Each block lets you Revenge, so Revenge goes from about 12 to 20 casts in a two-minute fight on Protection. The Protection reference goes from 483 to 538 DPS (+11.3% to +11.5% across seeds and fight lengths), Fury-prot from 525 to 570 (+8.5% to +9.0%), and the Protection damage rotation gains +8.7% to +9.3%. You also take about 12% to 16% less damage. The Berserker Stance DPS rotations can't use Shield Block and are unchanged. Thanks Redfall.
- FixWoW Forever Retribution and Protection Paladin: the default rotations no longer cast Hammer of the Righteous on two or more targets. It's a Season of Discovery rune that's in the game files, but no one has found it on a trainer in Forever, so it's out until someone does. Multi-target Paladin sims come down 5% to 7%; single-target results are unchanged. The rotation editor's spell search no longer offers it or Victory Rush (another rune in the same situation). Thanks Joe Ridin' and Redfall.
- TunedWoW Forever Shockadin: a Retribution Paladin with Holy Shock talented now opens with the Manual Crowd Pummeler by default (Spellblasting, beside the Frost Oil default): its Haste at the pull, then a swap back to your own main hand. Forever's Pummeler has no charges, so you only need to get it once. The reference goes from 958 to 983 DPS (+2.5%; +2.2% to +2.7% across seeds and fight lengths). Untick it under Advanced to sim without it; a Shockadin with something in the off hand, or already wielding the Pummeler, sims as before. Every other spec, plain Retribution included, is unchanged. Thanks Redfall.
- NewWoW Forever DPS tier list: Elehance Shaman joins as an experimental hybrid, like Shockadin and Frostfire; its note says it needs a melee group. It's Redfall's Elemental 31/20/0 with Stormstrike, swinging its staff with Rockbiter Weapon between casts and assuming the physical party an Enhancement Shaman has (Windfury Totem, Battle Shout and the rest), as Bae pointed out. 600 DPS on its reference (with Redfall's Arcanoweave Cloak), between Elemental (507) and Enhancement (713). Thanks Redfall and Bae.
- TunedWoW Forever Elemental Shaman: with Stormstrike talented, or Melee buffs on, the sim now runs the Elehance melee weave from Redfall's rotation, which hard casts only while the next swing is more than 2 seconds away, so the staff swings and Stormstrike land, with Rockbiter Weapon unless you pick another imbue. Since a finished cast restarts the swing timer, the standard rotation in melee barely swung: Melee buffs on the Elemental reference goes from +0.8% to +1.8%, and Redfall's build on the reference gear from about 475 to 592 DPS. Choose another preset in Advanced settings to stay at range.
- TunedWoW Forever Elemental Shaman: the default rotation casts Fire Nova whenever Clearcasting is up and keeps Chain Lightning for two or more targets, from Redfall's rotation. About +0.8% to +1.1% on one target (the reference goes from 494 to 498 DPS) and +5.7% on three.
- TunedWoW Forever Protection and Fury-prot Warrior: the reference builds move their Furious Precision points (off-hand hit, no use with a shield) into Lingering Rage, as Redfall suggested. DPS is unchanged.
- TunedWoW Forever Shockadin: Frost Oil is now the default main-hand stone for a Retribution Paladin with Holy Shock talented; plain Retribution keeps the Elemental Sharpening Stone. The reference goes from 927 to 943 DPS (+1.7%). The gain depends on whether Seal of Righteousness hits can proc the oil, which the sim assumes: if they can't, it is about +0.4%. Thanks Redfall.
- TunedWoW Forever reference builds: the pre-raid gear Pix Xizzix sells for Tarnished badges in Stranglethorn Vale now counts toward the reference gear, and Best Gear's Dungeon / crafted pool includes it. 22 of 29 references pick some up, from +0.4% to +2.3%: Arcanoweave Cloak on every caster but Smite and on the Retribution, Shockadin and protection paladins, Blessed Band of Light on Arcane, Frost, Demonology, Elemental and the protection paladins, Channeler's Ring on Retribution, the class belts on Assassination, Feral, both ranged Hunters, Warrior and Fury-prot, the vendor librams on the protection hybrids and Shockadin, and Howler's Furs on Protection Warrior. Biggest moves: Ret-prot +2.3%, Protection Paladin +2.2%, Arcane +2.0%. Thanks Bae and Redfall.
- FixWoW Forever: Windfury Totem now procs only off main-hand hits, as its in-game tooltip says ("Each main hand hit"). Off-hand swings and off-hand strikes no longer roll it, so dual-wielders come down: Fury Warrior 951 to 857, Assassination 646 to 595, Subtlety 667 to 619, Combat 682 to 640, Survival 842 to 781. Yellow attacks such as Heroic Strike and Stormstrike still proc it. If a combat log shows off-hand procs in the game, we'll change it back.
- NewWoW Forever Advanced settings: the melee specs that can wield a two-handed mace (Retribution Paladins including Shockadin, Enhancement Shamans, Elemental Shamans with Melee buffs and DPS Warriors without an off-hand) can open with the Manual Crowd Pummeler. The sim uses its Haste at the pull, then swaps back to your own main hand and enchant when the 30 seconds end, which restarts your swing and costs a global cooldown. Spellblasting on the Pummeler by default (Crusader for Warriors), or the other or none. Off by default; on the references it adds about 2% for Shockadin and Enhancement and costs about 0.6% for Retribution, 1.5% for Elemental in melee and 5% for Arms, whose two-handers are already slow. A weaker main hand gains more. Thanks Redfall.
- FixWoW Forever warriors and druids: a critical auto attack now gives 100% more rage, up from 75%, per Blizzard's 1 and 8 October development notes. On a two-hander the extra is the rage the swing would give without the two-hand bonus, which is what players' logs show (about 1.77 times a normal swing, not 2). Fury gains about 1.1% before the Deep Wounds change below, Arms 0.5%, the Protection Warriors and the Bear 0.3 to 0.4%.
- FixWoW Forever warriors: Deep Wounds from an off-hand crit now uses the off-hand weapon's damage instead of the main hand's, following Blizzard's 8 October fix note. Fury loses about 1.1%.
- FixWoW Forever: the Frost damage from Iceblade Hacker and Warblade of Caer Darrow can no longer miss, be dodged or be parried once the swing has landed, as the game's spell data says; it can still crit and be partially resisted. Survival gains 0.7% and Retribution 0.3%.
- FixWoW Forever Hunters: a Wolf pet now casts Furious Howl (84 attack power to party members within 15 yards for 60 sec), and Strider Kick now speeds the Hunter up 30% for 3 sec, as in the game.
- FixWoW Forever ability breakdown: a Holy Shock that Light's Vigil turns into its strike now counts as a Light's Vigil cast, not as a Holy Shock that dealt 0. Holy Shock's per-cast average no longer drops with every vigil; on a 31/0/20 Shockadin it reads about 840 instead of 545. Light's Vigil still replaces Holy Shock's damage.
- FixWoW Forever rotation editor: searching Holy Shock for a cast now lists only the damage spell. Rank 4's heal, which shares its name and rank, waits behind "Show more" and reads "Holy Shock (Rank 4, on allies)". A rotation that cast the heal by mistake dealt no Holy Shock damage.
- FixWoW Forever tier list on phones: the reference gear views (No trinkets, With trinkets and the others) are now buttons under each board's header, so every view is one tap away. Before, the view picker was cut off and hard to spot on a phone.
- NewWoW Forever Advanced: Frost Oil joins the weapon stone choices for melee specs. Its 10% chance on hit casts a Frostbolt that scales with spell power, so it suits a Shockadin: on the reference it sims 942 DPS against 927 with the Elemental Sharpening Stone. The default stays the Elemental Sharpening Stone. Thanks Redfall.
- NewWoW Forever Survival: new rotation choice under Advanced, Melee-first weave (Experimental). It plays the melee rotation and, after a Strider Kick when Serpent Sting needs refreshing, steps out for Auto Shot, Multi-Shot and Serpent Sting, then back in: about 1% above the melee rotation on the reference. The default is unchanged.
- TunedWoW Forever Arms: the default rotation takes Bæ's Hamstring and Bloodrage timing, swaps to Berserker Stance for Execute only at 25 rage or less, holds Rend in the execute phase and waits on Spearing Strike for Mortal Strike and Slam. The Arms reference goes from 741 to 778 DPS, and to 782 with the crit rage change.
- TunedWoW Forever Marksmanship: the reference build is now Maro's 5/31/15 with Surefooted (3% hit) in place of Summon Hawk, 724 to 744 DPS on the same gear.
- NewWoW Forever Hunters: Advanced settings can now pick the pet (Cat by default, or Wolf, Raptor, Scorpid, Tallstrider and the other families, each casting its own abilities), or no pet. A Lone Wolf build still fights without one.
- FixWoW Forever Survival: hovering Lacerating Strikes in the ability breakdown said it bleeds for 7 damage over 21 sec, the game client's placeholder. The tooltip now says what it does, 40% of the Mongoose Bite's damage over 21 sec, and what each bleed dealt in your sim.
- NewWoW Forever Quick Sim: a new 8% hit cap option in Advanced settings drops the boss's extra 1% hit suppression, so 8% hit stops your melee and ranged attacks missing instead of 9%. A player's test in Forever points this way, but Blizzard hasn't confirmed it, so it's off by default and the tier lists keep 9%. Spells are unaffected. Thanks Magey and Đegausser.
- NewWoW Forever Advanced: Battle Squawk (Engineering) for melee specs, your Gnomish Battle Chicken's squawk at the pull: 5% melee attack speed for 4 minutes. In Forever the squawk reaches only its engineer, so other players' chickens don't add to it. It takes the Shockadin reference from 927 to 951 DPS and the Fury Warrior from 857 to 886. Off by default.
- TunedWoW Forever Feral: the reference build now carries Howling Idol (1 second off Shifting Power) instead of Idol of Ferocity, worth about 1.3%. It's a Stranglethorn Vale vendor idol.
- FixWoW Forever druids now drink potions in Bear and Cat Form, as in the game, instead of being knocked out of form. Bears drink Mighty Rage Potion mid-fight and keep its rage as well as its Strength: the Bear reference goes from 496 to 506.
- FixWoW Forever Light's Vigil: a vigiled Holy Shock deals only Light's Vigil's damage again, as before 11 October. Whether the vigil adds to Holy Shock or replaces it isn't known yet; it changes once someone has an in-game log.
- NewWoW Forever Quick Sim: a new Party contribution option in Advanced settings shows how much DPS your party buffs add to up to four party members: a Shaman's totems, a Warrior's Battle Shout, a Hunter's Trueshot Aura, or a Druid's Leader of the Pack or Moonkin Aura. Each member, a tier list reference build or a copy of you, is simmed with and without your buffs. On the references, an Enhancement Shaman's totems add about 630 DPS to a party of two Fury Warriors, a Combat Rogue and a Feral Druid. Off by default and not part of any tier list. Thanks JamesMusicus.
- TunedWoW Forever: the 11 caster reference builds now wield Ironbark Staff (Arathi Basin exalted, both factions) instead of Rod of the Ogre Magi. With its Forever spell power it is the best weapon for every caster, worth 5.6% to 8.7%, so caster specs move up the DPS tier list.
- TunedWoW Forever: world drops now count in the reference gear pool. Nine reference builds pick one up: Shockadin wields Blade of Hanna (868 to 927), Beast Mastery and Marksmanship Hunter use Eaglehorn Long Bow, the DPS Warrior Julie's Dagger, Elemental Totem of the Storm, Balance Idol of the Moon, Fire and Frostfire Mage Mageflame Cloak, and Holy-protection Paladin Hand of Edward the Odd.
- TunedWoW Forever Bear: Mighty Rage Potion is now the default potion (more damage than Greater Stoneshield). Greater Stoneshield is still in Advanced.
- FixWoW Forever sims now run on client 1.60.1.70338 data, which brings the 70291 class changes: the Penance and low-rank Smite nerfs (the Smite Priest reference goes from 580 to 530, now casting Penance rank 4), low-rank rescaling, Thorns and Retribution Aura. Howling Idol now takes 1 second off Shifting Power.
- FixWoW Forever: a completed hard cast now restarts the melee swing timer, so the next swing comes a full weapon speed after the cast, as beta logs show. Before, a swing that came due during the cast landed the moment it finished. Elemental with Melee buffs reads about 13% lower; Paladin casts and heals follow the same rule.
- FixWoW Forever: caster weapons now carry their Forever spell power: Crackling Staff 99, Jin'do's Judgement and Ironbark Staff 94, Benediction 65 damage and 195 healing, and about 160 more. Items from the Classic database count their healing again. No reference build changes.
- FixWoW Forever Survival Hunter: Mongoose Bite no longer takes Predator's Edge's +50% off-hand damage when dual wielding; it is a main-hand attack. The Survival reference reads about 5% lower (876 to 836). The Experimental melee weave uses Mongoose Bite again on the new client data.
- FixWoW Forever Light's Vigil: Holy Shock on a vigiled target now deals its own damage plus Light's Vigil's extra Holy damage, instead of only the vigil's. Shockadin builds that take Light's Vigil now cast it in the default rotation, just before Holy Shock when it is ready, outside the execute phase and at 70% mana or more.
- FixWoW Forever: a Hunter's Tallstrider no longer stacks Dust Cloud on top of Sunder Armor or Expose Armor, since Forever's physical armor reductions don't stack. Bear sims now drink their potion; before, the Bear never drank it.
- TunedWoW Forever reference builds: Enhancement Shaman takes Intellect enchants (Mental Dexterity turns Intellect into attack power) and the gear they unlock, Nacreous Shell Necklace, Heliotrope Cloak, Clutch of Andros and Ironfeather Leggings: 691 to 713. Plate tanks follow a new armour rule: no cloth, and mail or leather only where it beats the best plate piece by at least 1%; Protection Warrior, Fury-prot, Protection Paladin, Ret-prot and Holy-prot are rebuilt. Thanks JamesMusicus and Redfall.
- NewWoW Forever: "Edit and sim this build" on every DPS tier list card and ranking sim opens that exact build (gear, enchants, talents, race and rotation) in Build a character, so hybrids like Shockadin, Holy-prot and Smite no longer need rebuilding by hand. Thanks Redfall.
- TunedWoW Forever timeline and combat log now show the iteration nearest the median DPS instead of always the first one, labelled with its iteration number, its DPS and the sim's median. Thanks Dyst.
- FixWoW Forever rotation editor: spell search now shows ranks ("Light's Vigil (Rank 3)") and offers the highest rank you can cast first. Lower ranks, auras and triggered effects sit behind "Show more" and are marked not castable. Holy Shock can now be found, and a rotation that casts a lower rank flags it. Before, the first Sinister Strike, Serpent Sting and Mongoose Bite results were ranks the sim doesn't cast.
- TunedWoW Forever gear: Build a character and the slot search mark items locked to the other faction, and the gear panel warns when a set has one. Enhancement Shaman's gear summary lists Intellect and Spell damage beside the melee stats. Hunter results show their ammunition and quiver in Sim settings (Hunters have always shot Thorium ammunition; a gun now loads Thorium Shells, for the same damage). Thanks JamesMusicus.
- TunedWoW Forever tier list: a new With trinkets view, beside the default No trinkets ranking, gives each spec its best pair of dungeon and quest trinkets, chosen from the same pool as its reference gear and measured on the spec's own trinket board seed. Trinkets add 2% to 7%, more for casters than for physical specs, so in that view Affliction Warlock moves up to A tier and Combat Rogue down to B. Each spec's card names the pair and its DPS without trinkets; the trinket boards are unchanged.
- FixWoW Forever trinkets: 18 trinkets that had no source now show where they come from, such as Blackhand's Breadth, Eye of the Beast and Mark of Tyranny (the Drakkisath quest in Blackrock Spire, one choice per character), Mark of Resolution and the Everlook vendor trinkets. The trinket boards pick up the new sources on their next refresh.
- TunedWoW Forever sims run on a newer engine with the beta's client build 70334 data. Multi-target rotations gain the engine's new AoE lines, such as Hurricane, Swipe, Consecration and Hammer of the Righteous. Spells now have their real range, and the range talents (Arcane Geometry, Arctic Reach, Shadow Reach and others) count in sims that start at a distance. Frost Mage reads about 2% lower because Ice Lance's spell power share was corrected from beta logs. Melee Survival stops channelling Volley on groups, since it now pauses melee swings, and walks into melee when a fight starts at range.
- FixWoW Forever Quick Sims from the beta's client builds 70334 and 70338 (10 October) import again. They failed with a talent mapping error; every talent keeps its identity in the new builds. The sim still models build 70235, so these characters get the same note as 70291 listing changes for their class that aren't simulated yet.
- NewWoW Forever Advanced: choose each Rogue hand's poison (Instant, Deadly, Wound or none), and a creature type for the boss. Improved Tracking adds damage against Beast, Demon, Dragonkin, Elemental, Giant, Humanoid and Undead bosses.
- FixWoW Forever custom Rogue rotations: a check on a poison your weapons don't carry now fails, instead of being ignored so its line ran anyway. Rotations gated on Deadly Poison drop damage on a Rogue without one.
- TunedWoW Forever Arms Warrior: Heroic Strike is only cast at 101 rage or more, so Rage is no longer spent on it in the execute phase. About 0.6% to 0.8% more on the Arms reference.
- FixWoW Forever Elemental Shaman: Melee buffs now include the Elemental Sharpening Stone (+2% melee crit) and the Elixir of the Mongoose, as an Enhancement Shaman does, so melee crit matches the Enhancement sim with the same talents and gear. About 0.7% more on the reference.
- TunedWoW Forever reference builds: Retribution Paladin and Enhancement Shaman use Spellblasting on their two-hand weapon, Holy-Protection Paladin and Protection Paladin use Fiery Weapon, and Shockadin is a Human with the Warblade of Caer Darrow and Spellblasting. About 0.3% to 3.8% more on each reference.
- FixWoW Forever Feral Druid: Rake is cast before Rip whenever its bleed is not already up, and a raid warrior's Demoralizing Shout replaces the bear's Demoralizing Roar, so the bear stops recasting Roar. About 6.9% more on the Feral Cat reference and 3.8% more on the Feral Bear.
- TunedWoW Forever Subtlety Rogue: the reference now wears five-piece Shadowcraft Armor (Cap, Spaulders, Bracers and Belt beside the Boots it already had). About 1.3% more on the reference.
- TunedWoW Forever: the Dungeon / crafted gear filter now includes the PvP and Alterac Valley reputation staves for the character's faction, plus Wisepaw Totem and Staff of Jordan for every race.
- NewWoW Forever Elemental Shaman: a Melee buffs option in Advanced settings stands you in melee, swinging between casts, with the physical raid buffs an Enhancement Shaman assumes, and unlocks a weapon imbue and air totem. On the reference, melee buffs alone add about 17%, with Flametongue Weapon about 26%. Thanks Redfall.
- FixWoW Forever Quick Sims from the beta's new client build 70291 (8 October) import again. They failed with a talent mapping error; every talent keeps its identity in the new build. The sim still models build 70235, so a character from 70291 gets a note listing the new build's changes for its class that aren't simulated yet, such as Expose Prey lasting 10 seconds.
- FixWoW Forever tier list: reference gear no longer uses crafted epics that need Malleable Essence of Nature, which only comes from Hyjal Summit and Barrow Deeps (Fel Cape, Evergreen Shield, Forest Defender's Axe, Outlaw's Collar and five more). 16 references were searched again without them: Retribution drops 3.2%, Shockadin 2.1%, the tanks up to 1.3% and the Warlocks and Shadow Priest about 0.5%. Thanks Redfall and Bae.
- TunedWoW Forever tier list: melee references can wear two Tarnished Elven Rings, since the ring isn't unique (about 0.3% for Rogues, Survival, Bear and Enhancement). Subtlety moves to Ambiwar's 12/8/31 Hemorrhage build with Ironfoe, 9.1% ahead of the Backstab dagger build. Thanks Bae and Ambiwar.
- TunedWoW Forever tier list: pre-raid quest rewards now count as reference gear, one per quest and in the race's faction: Mark of Fordring for most physical specs, Princess Moira's ring (Eye of Orgrimmar or Songstone of Ironforge) for casters and paladins, Warblade of Caer Darrow for Retribution and Arms, Skilled Fighting Blade in Fury's off hand. 27 references gain 0.2% to 3.9%, and Retribution now plays Human for Sword Specialization on the Warblade. Thanks Bae.
- TunedWoW Forever tier list: references use the Merchant's Favor enchants. Necklace +5 Agility or Strength for physical specs and +6 spell power for casters and paladins, Cloak +5 Agility, Bracer +16 spell power for casters, and school glove enchants (Arcane Power for Arcane, Natural Power for Elemental and Balance, Holy Power for Smite and paladin hybrids). Casters gain 1.4% to 3.4%, paladin hybrids 2.3% to 3.5%, physical specs 0.3% to 0.7%. Enhancement carries Totem of Thunder. Thanks Bae.
- FixWoW Forever custom Warrior rotations: Whirlwind now casts. A rotation naming the plain Whirlwind spell had that line dropped, so it never whirlwinded; one such rotation goes from 471 to 520 DPS. Thanks Ambiwar.
- FixWoW Forever gear summary: a caster-geared Shaman, Druid or Paladin now measures against the spell hit cap instead of the melee one, and Elemental no longer drinks Juju Might and Juju Power it never used. Thanks Bae.
- NewWoW Forever gear editor: each weapon now has a Stone or oil choice beside its enchant (Elemental or Dense Sharpening Stone, Dense Weightstone, Wizard Oils, Brilliant Mana Oil, or none). It sits beside poisons, Windfury Weapon or a Spellstone, and replaces the stone or oil your spec assumes.
- FixWoW Forever: Combat Rogues now drink Thistle Tea in every fight, not only as Gnomes. Non-Gnome Combat DPS rises about 3%, and the Gnome race lead mostly goes away. Thanks Bae.
- TunedWoW Forever Warlocks now carry Brilliant Wizard Oil, which every other caster already had, plus a Spellstone, since Forever makes Firestone and Spellstone weapon imbues that stack with the oil. 7% to 9% more DPS on all three specs. Firestone, Spellstone or neither can be picked in Advanced settings. Thanks Gnuggs and Redfall.
- TunedWoW Forever Rogues now put an Elemental Sharpening Stone on each weapon beside their poisons, since Forever lets them stack. About 2.2% more DPS for Assassination and 3.2% for Combat and Subtlety, and the stones can be changed in Advanced settings. Thanks Redfall.
- FixWoW Forever Feral: Rake now gains 5.26% of attack power on its hit and each tick, fitted to beta combat logs. Only matters if your rotation casts Rake; the default rotation doesn't. Thanks Hameru.
- TunedWoW Forever Warriors now keep up their own Battle Shout, shouted before the pull and recast as it runs out, instead of getting a free one from the party, the same way Warlocks cast their own Curse of the Elements. Costs 0.1% to 0.5% DPS. A custom rotation that never casts Battle Shout gets it added, with a note. Thanks Redfall and Kerani.
- TunedWoW Forever Enhancement Shaman: an Elemental Sharpening Stone beside Windfury Weapon, since Forever lets imbues and stones stack, and the stone can be changed in Advanced settings. About 1.4% more DPS. Thanks Redfall.
- TunedWoW Forever Assassination Rogue: the tier list build is now Ambiwar's Venom build (38/11/2), and any build with Venom talented gets his rotation, which keeps Slice and Dice and Venom up. About 0.6% more DPS than the Mutilate build on the same gear. Thanks Ambiwar.
- TunedWoW Forever Arcane Mage: the default rotation is now Kiil's. Arcane Blast to four stacks, then Arcane Missiles, which keep the stacks since the Missiles fix; Presence of Mind goes on Pyroblast at four stacks. About 5% more DPS on the reference build (618 to 649). Thanks Kiil.
- TunedWoW Forever Feral Druid: the target now carries Judgement of Wisdom, as it already did for every other mana user, and the cat uses its Goblin Sapper Charge on purpose instead of only when a mana potion knocked it out of Cat Form. About 1% more DPS in two-minute fights and 5.5% in five-minute ones, where it no longer runs out of mana. Thanks Hekkoo, Bae and Redfall.
- NewWoW Forever Advanced settings: casters can choose their school elixir (Fire, Frost or Shadow Power, or none), for a Fire Demonology Warlock and builds like it. Thanks Ambiwar.
- NewWoW Forever rotation editor: Mana and Health conditions can check your pet, for a Demonology Imp that lives on Life Tap. Thanks Ambiwar.
- TunedWoW Forever gear lists: items whose Forever stats aren't known yet now show Wowhead's Classic tooltip and link to their Classic page, with a note that these are Classic stats, the ones the sim uses until live game data is in. Before, they showed only the sim's own item details.
- FixWoW Forever race tier list: a race is now credited with its weapon specialization alone. Swapping to a race's weapon type also changed talents tied to that type, which counted as a racial: on Arms, Orc moves from 5th to 2nd and Dwarf from 10th to 6th (the swap had cost them Weaponmaster), and on Combat, Dwarf drops from 3rd to 7th (it had been credited Hack and Slash's armor ignore). Caster races are now also tried on a real one-hand weapon where their specialization applies and rank on whichever setup is better; the staff still wins for every caster race, so those boards are unchanged. Thanks Tomie.
- TunedWoW Forever gear lists: items whose Forever stats Blizzard hasn't revealed yet carry a * mark. The sim uses their Classic stats as its best estimate until live game data is in, so some will change. About half the tier list's reference gear is marked today.
- TunedWoW Forever tier list: reference builds now use Forever's new crafted gear wherever its stats are known, not only Classic recipes. Stalwart Helm, Champion's Legplates, Dawn Armor, Legionite Glaive, Forest Defender's Axe, Evergreen Shield and more. 26 of 29 specs gain 0.7% to 11.6%, Paladins, Hunters and Bear the most. On their new weapons Retribution and Shockadin now play Undead and Fury plays Night Elf, since Human loses Sword Specialization. Thanks Redfall.
- NewWoW Forever timelines: a Swings switch adds your main-hand, off-hand and extra-attack (Windfury) swings as their own rows, so you can see which swing a Heroic Strike replaced and where your rage came from. Off by default. Thanks BigDaddy.
- FixWoW Forever Quick Sim: pasted characters with an empty gear slot (no second trinket, say) lost the Elemental Sharpening Stones on their weapons, and Assassination and Subtlety Rogues could miss their dagger. Melee sims from such a paste read about 4% to 6% higher now. Thanks Rx and Redfall.
- TunedWoW Forever tier list: Affliction and Demonology Warlocks now have Gift of Arthas on the target like the physical specs, since their Succubus's melee is physical. Both gain about 3.6 DPS (+0.5% to +0.6%). Destruction sacrifices its Imp and is unchanged. Thanks Bae.
- TunedWoW Forever Affliction Warlock: the default rotation is now Kerani's. No Amplify Curse before the pull, the mana potion saved until it can't cap your mana, and each line only used when its talent is taken. About 0.4% more DPS on the reference build. Thanks Kerani.
- FixWoW Forever: caster references now use Rod of the Ogre Magi (Dire Maul) with Spellblasting instead of Lord Valthalak's Staff of Command, which drops from a Tier 0.5 summoned boss that won't be in the game at launch. Casters sit about 0.2% to 0.9% lower than this morning's update. Thanks Zwuggel.
- FixWoW Forever timelines: rage or energy gained and spent in the same instant now shows its peak. A Whirlwind cast right after a swing's rage looked like it cost more than the bar held. Thanks BigDaddy and Kerani.
- NewWoW Forever Best Gear: Compare enchants on any equipped item in Gear to compare. Each enchant you pick becomes one more set, that item with the new enchant in its own slot, and counts toward the six.
- NewWoW Forever Quick Sim and Best Gear: change your pasted gear and pick any slot's enchant before you sim, under Equipped gear. Every gear list now shows each item's enchant, and Best Gear's looked-up items get an enchant picker of their own instead of the on/off icon.
- TunedWoW Forever engine updated with the community engine's fixes through 7 October. Arcane Missiles now keep your Arcane Blast stacks, 15% each (Arcane about +3%; thanks Kiil). The Hawk is refitted to beta logs, which costs Marksmanship about 7% and Beast Mastery about 5%. Energy refills smoothly, Smite casts the stronger Penance rank 3, Shadow keeps Devouring Plague on cooldown, and Destruction plays Shadow and Flame with Conflagrate.
- TunedWoW Forever tier list: caster references now wield Lord Valthalak's Staff of Command with Enchant 2H Weapon - Spellblasting (+65 spell power, a pre-raid formula), as melee references carry Crusader. Every caster spec gains 4% to 8%. Fury takes Devilsaur Gauntlets and Leggings (+1.2%), Elemental carries Totem of Thunder, and Hunters, Rogues, Enhancement and Feral get Gift of Arthas on the target like Warriors and Paladins. Combat Rogue now plays Gnome and Frost Mage Undead, the races that lead on the new engine. Thanks Bae and Ezw.
- FixWoW Forever: Totem of Thunder now adds its 1% crit to Lightning Bolt; the sim ignored it before. Thanks Bae.
- FixWoW Forever: Flametongue Totem no longer stacks with Windfury Totem, per the beta development notes. The Advanced party Flametongue Totem option now puts Grace of Air in the air slot instead of Windfury, as players run it. Thanks Redfall and Kerani.
- NewWoW Forever: pick an enchant for any slot when you build a character or change gear for a re-sim. The list shows every enchant the sim models that fits the item, Spellblasting and the other new caster weapon enchants included. Thanks Sanctum and Redfall.
- FixWoW Forever Warriors: a customised rotation no longer casts Recklessness through Automatic cooldowns unless Use Recklessness is ticked, which now works with your own rotation too. A line that casts Recklessness itself still does. Thanks Ezw and Bae.
- FixWoW Forever Warlocks: searching Wrack in the rotation editor offered Drain Mana Rank 4 under the Wrack name, and a line built from it cast nothing. The search now offers the real Wrack only, and rotations that already carry the old entry cast Wrack. Thanks Zwuggel.
- FixWoW Forever Quick Sims from the beta's new client build 70245 import again. They failed with a talent mapping error after the build went live this morning; its talent data is identical to 70235.
- FixWoW Forever Hunter melee weaving: Raptor Strike pressed as you step into melee now takes your first swing. It used to land as a plain white hit, leaving Raptor Strike to wait a full swing timer. Weaving timelines now show those white melee swings. Thanks Sanctum.
- FixWoW Forever: Iceblade Hacker, Warblade of Caer Darrow and Ta'Kierthan Songblade swing for their base damage only, without Classic's extra damage roll, which Forever does not have. The Survival Hunter reference, on Iceblade Hacker, sims about 0.5% lower. Thanks Bae.
- FixWoW Forever: a Fire Mage with Goblin Sapper Charge no longer fails to sim, and a hit landing in the last instant of a cast no longer pushes back a cast that already finished.
- FixWoW Forever tier list: talent splits always show all three trees, so a build with no points in its last tree reads 18/33/0 instead of 18/33.
- TunedWoW Forever Elemental: the reference build moves 2 points from Reverberation to Ancestral Knowledge (31/7/13), about 0.4% to 0.7% more DPS at every fight length. The rotation keeps Chain Lightning on Clearcasting and with spare mana: dropping it gains a little in 2 minute fights but loses 0.6% in 5 minute ones, where mana runs short. Thanks Level 9001 Magikarp.
- TunedWoW Forever rotation editor, reworked: pick a rule's spell from a search box whose suggestions only open while you type, and add a spell to the list from the box under it. Each condition is one line, grouped as All or Any, with a NOT switch, ready-made checks and JSON for a single condition. Spell ID, rank, target and channel settings share one More options section. Thanks Lazyshadow, Hmm and Level 9001 Magikarp.
- NewAbility breakdown: a Per cast column shows each ability's average damage per cast, with a DoT's ticks counted toward the cast that applied it. Thanks Level 9001 Magikarp.
- TunedWoW Forever Arcane: the default rotation now spends Presence of Mind on an instant Pyroblast ahead of Fire Blast, instead of letting it fall on the next Arcane Blast. About 0.7% more DPS on the reference build. Thanks Level 9001 Magikarp.
- NewQuick Sim results now have Best Gear and Droptimizer buttons right under your DPS. They open the form on that mode with the same character loaded.
- FixSigning in from the Best Gear prompt keeps your /simc paste and brings you back on Best Gear, instead of an empty form. The prompt's first button now says it signs in with Discord.
- FixTapping the /simc box or any other field on an iPhone no longer zooms the page in.
- TunedWhen MythicSim can't be reached you now get a plain explanation instead of codes like "HTTP 502", and a page that fails to load shows a Try again screen instead of a blank error.
- NewWoW Forever ability breakdown: tick Hit ranges to see each ability's damage per normal hit, crit, tick and crit tick, as the average with the lowest and highest. Summon Hawk's row combines its dive bomb and hawks. New sims only. Thanks Lazyshadow.
- FixWoW Forever: Flametongue Totem's hit no longer adds a tenth of the shaman's spell power, as Hameru measured on the beta. Enhancement sims that choose Flametongue Totem come out a little lower. Thanks Hameru.
- TunedWoW Forever Feral: cat sims now assume a Dense Weightstone (or a Dense Sharpening Stone on an edged weapon) on the main hand instead of an Elemental Sharpening Stone. Its +8 damage lands on every paw hit, about 1% more DPS on the reference. You can still pick the Elemental stone in Advanced; Bear keeps it, since it sims higher there. Thanks Kerani.
- NewWoW Forever: melee specs can add a party shaman's Flametongue Totem under Advanced. Each main-hand melee hit adds Fire damage based on your weapon's speed. It is off by default, so tier lists and boards don't change, and it shows in the result's raid buffs when on. Thanks Kerani and Hameru.
- TunedWoW Forever ability breakdown: Summon Hawk is now one row with its combined DPS and share, with the dive bomb, Hawk 1 and Hawk 2 under it, instead of three separate rows. Thanks Bae.
- TunedWoW Forever gear stats: school damage (Shadow, Fire and so on) now includes your spell damage, so each line shows what a spell of that school gets. Your class's main schools show even with no school gear. Healing stays its own line: in Forever, damage-only gear adds no healing. Thanks Zwuggel.
- FixWoW Forever Quick Sims from the beta's new client build 70235 import again. They failed with a talent mapping error since the build went live this morning; its talent data is identical to 70205.
- NewWoW Forever Hunters: Melee weave (Experimental) in Advanced. It shoots from range and steps in for Raptor Strike, Strider Kick and Mongoose Bite between Auto Shots, as a ranged Hunter with Grace of Air. Set the distance you shoot from and how far off the next Auto Shot must be before stepping in, or weave with your own rotation. On our reference gear it beats melee by about 20% with a slow two-hander, while a strong dual-wield build stays ahead in melee. Thanks Sanctum and Kerani.
- NewWoW Forever timelines show a Distance track under mana when the rotation moves, with melee range marked, plus Move and Auto Shot rows: each walk shows where it went and how long it took, and the gap it leaves in your Auto Shots. Thanks Kerani.
- FixWoW Forever: Human Sword, Orc Axe and Dwarf Mace Specialization no longer add crit to a hunter's Auto Shot. In game they cover melee swings, abilities and spells but not ranged auto attacks. Human Beast Mastery and Marksmanship hunters lose about 1%, so Night Elf now leads both race boards and both references become Night Elves. Thanks Bae.
- FixWoW Forever warriors: refreshing Deep Wounds no longer restarts its tick timer, matching the game. The bleed rolls its remaining damage into the new one and keeps ticking on schedule. Fury gains about 1% in a 2 minute fight, Arms about 0.2%. Thanks AlbeeRacing, Redfall and Zirene.
- TunedWoW Forever hunters: the Beast Mastery, Marksmanship and ranged Survival rotations no longer hold their shots until the next Auto Shot is far enough away, since Forever's Auto Shot can't be clipped. Rapid Fire still waits for Aimed Shot. Beast Mastery gains about 0.5%, Marksmanship about 0.4%. Thanks Sanctum.
- TunedWoW Forever Arms: the reference build and the default rotation take Kerani's update. Booming Voice moves into Improved Bloodrage and Improved Charge (Charge itself isn't simmed), Spearing Strike drops below Slam and Mortal Strike, and Rend is reapplied as it runs out. About 2% more DPS in a 2 minute fight and 1.4% in 5 minutes. Thanks Kerani.
- TunedWoW Forever: Enhancement, Retribution (including the Shockadin build) and melee Survival now assume a Goblin Sapper Charge, as warriors, rogues and Feral already did. It is only thrown if your character has Engineering, and you can switch it off in Advanced. Their reference builds gain about 1%. Thanks Bae and Redfall.
- FixWoW Forever custom rotations: when a buff or debuff check finds no aura, the Rotation card now says the check was ignored ("Ignored the Serpent Sting check: no aura with that ID on you") instead of a cut-off note or nothing, and says where the aura is: on the target, or under another tag. Thanks Sanctum and Kerani.
- TunedWoW Forever sims run on the latest engine. Windfury Weapon procs strike twice as special attacks, Deep Wounds ignores stance and damage bonuses, Demonic Brand's hit can no longer miss and can crit, Ravage can't be dodged, Presence of Mind and Combustion share a cooldown, and trap, Scorpid Poison and Volley ticks can crit. Mage and Rogue rotations are updated, the Hawk's attacks can now miss, be dodged and be parried, and the engine itself now keeps Dark Sacrifice to Undead priests. Reference DPS moves between -1.6% and +5.4%; the tier lists follow once they are re-simmed.
- FixWoW Forever: Dragon's Call's Emerald Dragon Whelp now respects the summon's 45 sec cooldown instead of refreshing back to back, so sims no longer overrate the sword (Survival Hunter about 3% lower with it). The Survival reference now wields Iceblade Hacker, which sims about 2% higher, and becomes an Orc for Axe Specialization. Thanks Bae.
- TunedWoW Forever: melee, hunter and paladin tank specs now assume Curse of the Elements beside Curse of Recklessness. In Forever it raises all magic damage taken, so seals, Consecration, shocks, Stormstrike, poisons, stings and engineering items gain: Retribution about 6%, Enhancement 3%, rogues 1 to 2%, hunters about 1%. Switch it off in Advanced if your raid runs one curse. Thanks Bigpapa.
- FixWoW Forever Survival Hunter: Lacerating Strikes now bleeds after every Mongoose Bite. A bite that landed while the last bleed was still running left a bleed that dealt nothing, so the talent showed about 2 DPS; it now does about 19, and melee Survival gains about 2%. It also has its own row in the results instead of a second Mongoose Bite. Thanks Bae and Scuf.
- FixWoW Forever custom Rogue rotations: a prepull Stealth now casts whichever rank you pick, and Deadly Poison can be found in the spell search and checked on your target instead of the check being ignored. Thanks Kerani.
- NewWoW Forever timelines for Rogue and Feral Druid show a combo point track under energy, and each finisher's hover and cast list entry shows the combo points it spent ("· 5 CP"). Thanks Kerani.
- FixWoW Forever: only Undead priests cast Dark Sacrifice. Shadow and Smite Priests of other races no longer cast it before the pull, from a custom rotation or through Autocast Other Cooldowns. About 0.8% less DPS for non-Undead Smite, Shadow is unchanged, and the priest race boards are re-simmed. Thanks Zwuggel and Kerani.
- FixWoW Forever Combat Rogue: picking Sinister Strike in Advanced now runs Sinister Strike even with a dagger. The new Automatic choice keeps the old behaviour, Backstab with a dagger main hand and 3/3 Puncturing Wounds. Thanks Kerani.
- FixWoW Forever talent editor: the "not modelled" warning is accurate again. Early Demise, Trueshot Aura, Improved Charge, Booming Voice and eight other talents do change the sim and no longer carry it; 16 talents the sim ignores now do. Thanks Zwuggel.
- TunedWoW Forever Affliction Warlock: when Improved Shadow Bolt is why a Wrack build keeps Shadow Bolt as its filler, the result note now says so.
- NewWoW Forever gear now shows its combined stats: attributes, attack power, crit, spell damage, armor and the rest from items, enchants and random suffixes, in Build a character, in the result page's gear editor, and under every equipped gear list. Hit is shown against the caps (9% melee and ranged, 28% for dual-wield auto attacks, 16% spells) with what it comes from: gear, set bonuses like Devilsaur, Tauren, and talents such as Precision or Holy Precision for Holy spells.
- FixWoW Forever icons fill in where the sim engine has no artwork: Demonic Brand on Warlock pets (which also showed as "Spell 1293697"), hunter pet abilities, higher spell ranks, set and trinket procs, and about a hundred new Forever items in the gear picker such as the Shen'dorei sets. Icons now come from Wowhead's Forever data, the same as the hover tooltips.
- NewWoW Forever Best Gear now ranks talent builds together with gear. Add up to five builds by pasting a talent string or calculator link, editing a copy of your talents, or picking a saved preset, and every gear set is simmed with each. A run can compare talents alone, with no gear picked.
- TunedWoW Forever results have a button to run the other mode with the same character and settings: Best Gear from a Quick Sim, or a Quick Sim from Best Gear. Your gear picks and talent builds are still there when you switch back.
- TunedWoW Forever Best Gear: choosing gear now works like a character pane. Each slot shows what you wear and the bag or looked-up items that could replace it, item lookup stays open so you can add several items in a row, and a live count shows how many gear sets your picks make before you run.
- TunedWoW Forever Best Gear results are now a ranked table with a column per changed slot, your equipped gear ranked among the sets, DPS change in points and percent, each set's margin of error drawn on its bar, and sets too close to call with the winner marked as ties. Enchants show by name instead of a number.
- NewWoW Forever Best Gear can run 5,000, 10,000 or 20,000 iterations per gear set in Advanced settings, instead of a fixed 3,000. At 3,000, sets within a DPS or two of each other can swap places; 20,000 cuts that noise by more than half. Comparing six bag items at 20,000 takes about three minutes.
- NewWoW Forever caster sims can add Power Infusion from a priest in Advanced settings: +20% spell damage for 15 seconds, cast on the pull and again whenever its cooldown is ready. Worth about 1.5 to 3% on the reference casters. It is off by default and stays out of the tier list, since most raids have no priest to spare. Offered to Mages, Warlocks, Shadow and Smite Priests, Balance, Elemental, Enhancement, Retribution and Shockadin.
- TunedWoW Forever Feral Cat and Bear reference characters now carry Crusader on their weapon, like every other melee reference. Forever forms carry the weapon's enchant into the paw, and Crusader simmed ahead of +25 Agility and +9 weapon damage. Cat rises 2.0% and Bear 3.5% once their boards refresh.
- TunedWoW Forever sims pick up the latest community engine fixes: Whirlwind hits with both weapons and Raging Blows also lowers its Rage cost, Booming Voice makes shouts 5% cheaper per point, Piercing Ice adds a flat 2% to Frostfire Bolt's damage over time, and Mutilate's hand strikes no longer roll miss, dodge or parry a second time. Warlock rotations keep Bane of Doom up (Destruction reference +4%, Demonology +3.6%, both Affliction and Demonology references now Undead), Hunters weave Arcane Shot, and item data follows client 70205.
- FixWoW Forever Feral Druids: weapon-damage enchants and Dense stones now add their full damage to every cat and bear swing, as the beta character sheet shows, instead of shrinking with the form's faster swing. Feral can choose a Dense Weightstone or Dense Sharpening Stone in Advanced settings, and the Cat reference swaps Crusader for +9 weapon damage (Superior Impact) on its staff, about 1% more DPS. Thanks Hameru.
- FixWoW Forever race tier list: a board refreshed after a preset change now gives Orcs, Humans and Dwarves their own weapon type, as the full race sweep does. Fury's Orc had lost its axe, so its racials showed +5 DPS instead of +15, and the page wrongly said Warriors can't wield swords, maces or axes.
- NewWoW Forever melee sims can choose each hand's weapon stone in Advanced settings: the default Elemental Sharpening Stone, a Dense Sharpening Stone or Dense Weightstone (+8 damage, whichever fits the weapon), or none. Dual wielders choose the off hand too. Feral has the Elemental stone or none for now, since weightstones aren't simulated in cat or bear form yet.
- FixWoW Forever: an off-hand Elemental Sharpening Stone no longer counts without an off-hand weapon. Characters with a two-hander or a shield got its 2% crit anyway, so the tier list drops Arms by 2.0%, Fury-prot by 2.4%, Protection Warrior by 1.7% and both ranged Hunters by 0.3%.
- TunedWoW Forever's default Fury Warrior is now Steppenwolf's 18/31/2 build: it dances into Battle Stance to Overpower after a dodge, takes Improved Overpower, and casts Heroic Strike above 50 Rage on a single target. About 7% more DPS on a two-minute fight and 8% on five minutes, for every race. Thanks Steppenwolf.
- TunedWoW Forever's default Demonology Warlock rotation keeps Demonic Brand on the target, recasting Searing Pain whenever the brand is gone instead of only before an Immolate refresh. About 3.5% more DPS for every race. Thanks Kerani / Rezoka.
- TunedWoW Forever's default Shadow and Smite Priest rotations cast Dark Sacrifice 5 seconds before the pull instead of mid-fight, where its global cooldown cost more damage than its mana was worth. About 0.7% more DPS for Shadow and 0.9% for Smite on a two-minute fight. Thanks Zwuggel.
- FixWoW Forever's default Fury, Arms and Fury-prot Warrior rotations no longer use Recklessness. Its 30 minute cooldown means one use a raid night, not one a boss, so every sim got a free cast and warriors read 5 to 8% high on a two-minute fight. Tick Use Recklessness in Advanced settings to include it. Thanks Steppenwolf and Redfall.
- TunedWoW Forever Feral Druid sims, Cat and Bear, now assume an Elemental Sharpening Stone on the main hand, like the other melee specs. Its 2% crit applies in form: about 1.7% more DPS for Cat and 2.4% for Bear.
- TunedThe WoW Forever race tier list now shows each race's starting attributes (strength and agility, or intellect and spirit for casters) beside its racials, which explains why a race that gains more from its racials can still rank lower.
- TunedRaces whose results sit within sim noise of each other now share a rank on the WoW Forever race tier list (T2, T2), so a fraction of a DPS no longer reads as one race being the best.
- NewWoW Forever results have an Edit and re-sim button under Next steps. It opens the sim form with that sim's character, talents, gear, sim type, Best Gear picks and Advanced settings already filled in, so you can change one thing and run it again.
- FixWoW Forever item and spell links no longer show Wowhead's "Item Not Found" popup for things Wowhead's Forever database is missing. Those now show the sim engine's own tooltip, as intended.
- FixWoW Forever's default Fury Warrior rotation no longer uses Elune's Light while Recklessness is up, where its extra crit was wasted. Night Elf Fury sims gain about 8 DPS on a two-minute fight, and Night Elf no longer ranks last for Fury in the race comparison. Thanks Steppenwolf.
- TunedWoW Forever sims now follow the live beta's 2 October hotfixes, which changed the Warrior talent tree: Precision, Improved Cleave, Boundless Rage and Toughness are gone, and Furious Precision (off-hand hit), Lingering Rage and Gore Drinker are new, with Dual Wield Specialization's off-hand Rage back and Iron Will in Protection. Warrior exports from the live client now import. The Fury reference puts its freed points into Furious Precision (806 to 813 DPS) and the item database is the hotfix-applied one.
- NewWoW Forever Advanced settings let Enhancement Shaman swap the preset's Searing Totem for Flametongue Totem, or drop the fire totem. Flametongue Totem adds a fire hit to each main-hand auto attack, and a main-hand Flametongue Weapon turns its benefit off. Searing Totem stays the default, and the totem's hit is unverified against the live game.
- TunedWoW Forever raid buff list now shows Grace of Air Totem beside Windfury Totem for Enhancement, the other melee specs and Hunters. Ticking one swaps the party's air totem (a party holds one), and the Air totem choice above it follows.
- FixWoW Forever talent descriptions now match the 1 October beta build (70170). Every talent was checked against the client, so Champion of the Light, Redoubt, Deflection, Two-Handed Weapon Specialization and Vengeance show their current per-rank values, and reworded talents such as Moonkin Form, Primal Bite, Sniper Shot, Spirit Tap and Soul Harvest read as the client words them.
- TunedWoW Forever sims now model the 1 October beta build (70170). Feral Cat loses Tiger's Fury and runs on Shifting Power with Improved Shifting Power 2/2, and its tier list reference goes from 519 to 564 DPS. Warriors and Bears get 75% more Rage from critical auto attacks (Arms +3.0%, Fury-Protection +2.5%, Bear +2.4%, Fury +0.9% after losing Dual Wield Specialization's off-hand Rage), Swipe scales with attack power, Combustion is back to 3 charges (Fire Mage -1.7%), and Champion of the Light is weaker (Retribution -4.1%, Shockadin -4.9%). Protection Paladin gains 3.0% from Holy Shield. Gnome's Eureka! no longer boosts damage over time, Hellfire can crit and Insight counts as Spirit again. The tier lists reorder.
- FixWoW Forever characters from the 1 October beta client (build 70170) import. Feral Druids who spent points in Shifting Power now map onto the new tree, and a 70124 export that still holds King of the Jungle is told it was removed.
- TunedWoW Forever Enhancement Shaman now sims Redfall's build: Rockbiter Weapon under the party's Windfury Totem, the Spirit Weapons point moved to Clearcasting, Fire Nova while Clearcasting is up and Slashclaw Bracers for the last hit. The tier list reference goes from 578 to 622 DPS (+7.7%). It takes more threat than the old preset, since it drops Spirit Weapons. Advanced now lets Enhancement choose the party's air totem (Windfury Totem, Grace of Air Totem or none) beside its weapon imbue.
- FixWoW Forever sims keep one air totem per party. A Windfury Totem and a Grace of Air Totem used to stack when a rotation cast one and the party buffs carried the other; a totem your rotation casts now replaces the party's. Windfury Weapon's extra attacks also get their own row in the results, Melee (Windfury Weapon), instead of being counted inside Melee.
- TunedWoW Forever Smite Priest now assumes a paladin's Judgement of the Crusader on the boss, which adds Holy damage taken. The reference goes from 440 to 506 DPS (+15%). Every other Holy damage build already assumed it. You can switch it off under Advanced settings.
- FixWoW Forever Feral Cat can now cast Moonfire from a custom rotation. The engine used to drop every Moonfire line without saying so, which broke weaves that leave Cat Form to refresh it. Casting Moonfire from Cat Form leaves the form first.
- FixWoW Forever talent text now matches the game for Moonkin Form (Omen of Clarity gains 100% increased chance to trigger) and Stormstrike (the next Lightning Bolt, Chain Lightning or Earth Shock). A Survival Hunter with no ranged weapon equipped no longer fails the sim.
- TunedWoW Forever race comparison has a new Racials in this sim section: the racials each race brings to the selected spec, with a one-line effect and a hover tooltip from the game's own data. Weapon specializations only appear where they count in the ranking.
- TunedShared links look cleaner: the site and hub previews drop the icon rows, and sim result previews lead with the character, your DPS and the best upgrade. The link text now reads "Sagenuts · Fire Mage · 1.28M DPS" with one line on what to equip.
- TunedWoW Forever race comparison now has a Share menu like the tier list: copy the link, copy or download a picture of the whole list, or use the share sheet on a phone. The page also says plainly that the sims are experimental and the game is in beta, so it isn't advice on which race to play, and the per-race notes are shorter.
- TunedWoW Forever sims pick up 14 upstream engine fixes. Spell damage now rolls its in-game range instead of dealing the average, a Hunter dodge opens Mongoose Bite, Expose Prey only procs on targets with Hunter's Mark, two-handed Seal of Righteousness scales higher (Retribution and Shockadin up about 1.6%) and Thunder Clap adds attack power. Survival Hunter drops 0.3%, casters move by under 1 DPS.
- TunedWoW Forever race comparison now ranks every race wielding its own weapon type (Human sword +2% crit, Dwarf mace +1%, Orc axe +1%), because the game only grants that crit with the weapon equipped and every race shared one gear set. Orc was ranked low on Fury Warrior only because that build wields a mace and a sword. It now sits 0.2% behind Human. Only melee builds swap weapons (warrior, rogue, hunter, paladin, Enhancement). Casters keep theirs, classes that can't use the weapon get none (no Orc hunter mace or Human priest sword), and a build keeps its own weapons where swapping loses more than the crit gives (Arms Warrior's sword proc). Races with a specialization also show their DPS without it, and each board lists the weapons its build wields.
- FixWoW Forever item and spell tooltips are now consistent site-wide: Wowhead's tooltip where Wowhead has it, and the engine's details (with a note that they may not match the live game) for items and spells missing from Wowhead's Forever data, instead of a "Not Found" popup.
- TunedWoW Forever community builds: each leaderboard row now shows the build's gear as small item icons, and the gear in the expanded preview is linked too. Hover any item for its Wowhead tooltip.
- TunedWoW Forever tier list: Shockadin now has a full gear version under Reference gear: All, using Bigpapa's set (five-piece Lightforge, Channeler's Ring, Jereman Band and Blade of Hanna) on the same talents, race and rotation. Dungeon/crafted keeps the existing preset and is now the default view, so the headline ranking compares every spec on the same pre-raid gear pool.
- TunedWoW Forever community builds: a sim that cannot be ranked (below level 60, or not all 51 talent points spent) now says so on the result page instead of offering Add to leaderboard. You can still share it as a build without a ranking. Builds below level 60 carry a level tag, and Latest builds and My builds can be filtered by level.
- NewWoW Forever tier list: each spec's preset report now has a Preset history tile showing how its DPS changed over time, with the engine changes and audit log entries that explain each move. Runs where nothing changed are folded together.
- TunedWoW Forever: the Tier List now has its own link in the header next to Sim, instead of sitting inside the Rankings menu.
- FixWoW Forever community builds: builds saved to the leaderboard during busy hours were left without a benchmark once the day's anonymous benchmark budget ran out. Every leaderboard build is now benchmarked when saved, and the ones that were skipped have been queued. Hybrid builds such as Shockadin no longer fail their benchmark as Holy Paladin.
- FixBest Gear: large selections (several hundred gear combinations) no longer fail with a timeout after 10 minutes. They now run to completion, which can take up to about half an hour for the biggest selections.
- NewRetail sim results now get the same fight breakdown as WoW Forever: a cast and buff timeline (one fight, or averaged with DPS over time), where each resource came from and went, buff and debuff uptimes, and damage per pet. Quick Sim also shows your opener at the top.
- FixThe ability breakdown on retail results names melee swings Auto Attack instead of leaving the row blank.
- FixWoW Forever Warrior: a custom rotation that adds Heroic Strike (or Cleave, Maul, Raptor Strike) from the spell picker now queues it on your next swing. Before, it hit on top of the swing with no global cooldown, which is why Heroic Strike only rotations read far above the presets.
- FixWoW Forever Feral: Cat and Bear Form attacks now use your weapon's DPS at a 1.0 or 2.5 second swing, as Blizzard's Druid class preview describes, so weapon upgrades show up in results. The Feral tier list preset now uses Headmaster's Charge, and Elemental adds Fire Nova above 30% mana with Level 9001 Magikarp's talents.
- TunedWoW Forever community builds: the page now leads with the latest benchmark DPS and its gain over the preset, with the DPS it was saved with beside it. A Benchmark history tile lists each run's date and DPS, with the engine changes and audit log entries in between. Anyone can press Benchmark now on a build that is behind the current engine, and re-simming one unchanged with Copy and customise does it automatically.
- FixPasting two characters' /simc exports into one box now shows a clear message instead of a SimC setup error.
- TunedWoW Forever: the engine moved to client build 1.60.1.70124 with the latest community fixes (glancing blows, Windfury Totem, dodge from agility, client mana costs, new pet abilities and Frostfire Bolt handling). Simulated DPS shifts for most specs: Warrior and Rogue about 5 to 15% higher, Paladin about 3 to 5% lower. Tier list boards refresh over the next few hours.
- FixWoW Forever Warlock: landed Imp Firebolts and Succubus Lash of Pain now consume Demonic Brand charges with the correct damage school. Charges stay with the Warlock and target that applied them. Pet mana and cast timing are unchanged.
- NewWoW Forever tier list: choose All or Dungeon/crafted beside Share. Both options keep all 29 specs and use saved measurements for the same preset, with matching reports and build downloads. Survival and Holy-prot have new dungeon/crafted sets; their original gear remains available in All. Trinket and race rankings have also been refreshed.
- FixWoW Forever talent picker: the popup that covered neighbouring talents is gone. Click a talent to add a point and its description shows in the panel below the trees, as before.
- NewWoW Forever tier list: Shockadin Paladin and Smite Priest join the DPS rankings as experimental hybrids, each with its own trinket board. Shockadin is a Holy build that casts Holy Shock and Consecration with Seal of Command in melee (Kerani's and Redfall's Discord builds, 31/0/20, about 610 DPS). Smite is a 31/20/0 Discipline and Holy priest on Dyst's mana-paced Smite rotation (about 434 DPS). Both use dungeon and crafted gear found by a search and load in Build a character with their simulation kept. A Holy build with Holy Shock that chooses the Retribution simulation now takes the Shockadin rotation automatically, listed in Advanced settings as the Shockadin hybrid. They rank with the DPS specs but never move the tier boundaries.
- FixWoW Forever: characters exported from the newest beta client (1.60.1.70058) import again. The importer refused them as an unknown client build, so the sim failed before it started. The China beta client (1.60.1.70094) is accepted too; its talent tables are identical.
- TunedWoW Forever Affliction Warlock: the reference takes Gnuggs's Discord build (33/0/18): Improved Corruption 5, Bane 5 and Agonizing Flames 3 in place of Aftermath, Improved Life Tap, Siphon Life, Curse of Exhaustion and Shadowburn. Its board DPS goes from 492.8 to 542.5, ahead at 120 and 300 seconds too.
- TunedWoW Forever Demonology Warlock: with Demonic Brand talented, the rotation casts Searing Pain just before each Immolate refresh, which arms the demon's branded attacks (Level 9001 magikarp). The reference takes Demonic Brand 3 for Fel Domination and Master Summoner and goes from 601.8 to 606.8. Builds without Demonic Brand, or with the demon sacrificed, cast the same rotation as before.
- TunedWoW Forever Balance Druid: the rotation follows Dyst's. Moonkin Form at -3 seconds with a pre-cast Wrath, Insect Swarm and Moonfire only with 6 seconds left to tick, Starfire and Wrath only when the fight outlasts the cast, and Moonfire as the last filler. 498.1 to 507.0 on the board, +9.0 at 120 seconds and +3.4 at 300.
- TunedWoW Forever Fury and Arms Warriors: Heroic Strike no longer fires at 40 rage. That threshold predates rage normalisation and cost DPS; it now spends only rage that would overflow (above 100) or the execute phase. Fury goes from 701.2 to 714.3 and Arms from 674.5 to 703.1. Arms Cleave waits for 80 rage on multi-target fights, 11 to 13 DPS more at two to five targets (Flexes and Redfall).
- TunedWoW Forever Smite priests: the Smite rotation follows Dyst's mana pacing. Holy Fire, Penance and Shadow Word: Pain stay up, Devouring Plague joins on long fights, and Smite is cast at full rank only while mana is on pace for the fight, then at a cheap rank. On a Discipline and Holy build it is 12 to 19 DPS more on a 2 minute fight and 96 more on a 5 minute one, where the old rotation ran out of mana.
- NewWoW Forever Advanced settings: an Air totem choice for the melee and Hunter specs (Windfury Totem, Grace of Air Totem or none). A party holds one air totem, so the choice swaps the default and the raid buff list follows it. On the Combat Rogue reference Windfury is 2.4 DPS ahead of Grace of Air and 35.6 ahead of neither. A re-sim now lists today's raid setup, not the one the old sim ran with.
- FixOpening the changelog, pricing or account pages no longer flips the header from Forever back to Retail.
- FixWoW Forever: Warlock Rain of Fire now works. The engine had never registered it, so custom rotations that cast it silently skipped the line. The default Warlock AoE keeps Hellfire, which sims ahead of Rain of Fire on mana.
- TunedWoW Forever damage-over-time spells now tick on your current stats instead of the stats you had when they landed, as the beta does. A buff that arrives while a DoT is running, such as Eureka!, Improved Shadow Bolt or Shadow Weaving, now raises its remaining ticks. Destruction Warlock gains about 0.6% and Shadow Priest about 0.5%. The Warlock and Shadow Priest rotations now cast Eureka! once their DoTs are up instead of at the pull, worth 3 to 5 DPS for Gnomes.
- TunedWoW Forever Warlock demons now take their stats from you, as the beta's pet stats show: 100% of your hit and crit, 10% of your spell power as their own and 17% of it as attack power. The Succubus no longer misses more than you do or never crits. Affliction and Demonology gain about 4% DPS; Destruction is unchanged because it sacrifices its demon. The percentages are read from the beta pet tooltip, and hit from gear is not yet confirmed.
- TunedWoW Forever ability breakdown: a Split pets checkbox. Pet abilities stay mixed in with yours by default; tick it to see each pet's total DPS and share of the fight on its own row, with its abilities underneath.
- FixWoW Forever Enhancement Shaman: a Flametongue Weapon main hand no longer switches off Windfury Totem's procs in the sim. The totem stood up but never proced; Flametongue with the totem gains about 14% DPS. Only Windfury Weapon displaces the totem.
- NewWoW Forever Enhancement Shaman: choose the main-hand weapon imbue in Advanced settings (Windfury Weapon, Flametongue Weapon, Frostbrand Weapon, Rockbiter Weapon or none). Any imbue other than Windfury Weapon assumes a party Windfury Totem, as the other melee specs do. Rockbiter Weapon is new to the engine: 653 attack power from the client data, not yet checked against live logs, and it stacks with the totem. Imbues cannot be cast from a custom rotation.
- NewWoW Forever Protection Warriors now Cleave instead of Heroic Strike against two or more targets, at the same 45 rage: about 27% more damage against two targets and 46% against five. Single-target results are unchanged.
- NewWoW Forever multi-target sims now use AoE for most specs, not just Mages: Warlocks spread Corruption and Curse of Agony and channel Hellfire, Hunters spread Serpent Sting (melee Survival lays Explosive Trap and Volley), Balance spreads Moonfire and Insect Swarm and casts Hurricane, Shadow Priests spread Shadow Word: Pain, Paladins move Consecration up and Bears Swipe. Each starts at the target count where it wins; single-target results are unchanged.
- FixWoW Forever Summon Hawk now shows as three named rows in the abilities table: the dive bomb (Summon Hawk), Hawk 1 and Hawk 2. All three used to read "Summon Hawk" and looked like three hawks, but the engine keeps two out at once and replaces the older when you cast a third.
- NewWoW Forever Mages now play AoE in multi-target sims: Flamestrike, Arcane Explosion, Cone of Cold and (for Frostfire) Blizzard, each from the target count where it beats the single-target rotation. Fire Mages gain about 36% DPS against 3 targets and 124% against 5. Single-target results are unchanged; the result notes say what was added.
- NewWoW Forever multi-target results show a Damage by target card: main target DPS against the other targets, each target's share, and which abilities hit it. The abilities table no longer counts Goblin Sapper Charge damage to yourself as DPS.
- NewWoW Forever sims: choose the fight length (1, 2, 3 or 5 minutes) and 1 to 5 targets right on the form, for Quick Sim and Best Gear. Extra targets are copies of the boss that live the whole fight. DPS Warrior and Elemental Shaman rotations switch to AoE spells on their own; for other specs, load an AoE rotation in Advanced settings.
- TunedWoW Forever Protection Paladin now uses Seal of Righteousness by default, never casts Lay on Hands (it spent the mana Consecration needs), casts Consecration while mana is at 20% or more, and drinks Major Mana Potion. The reference build deals about 17% more damage with 4% more threat. Seal of Fury is still a choice.
- NewWoW Forever tier list: Ret-prot and Holy-prot Paladin join the tank rankings as experimental hybrid tanks, each with its own trinket board. A Retribution or Holy build that chooses the Protection Paladin simulation now uses the matching hybrid rotation.
- NewWoW Forever: any class can now choose which of its simulations to run, whichever tree holds the most points. A Discipline or Holy Priest can sim as Shadow Priest, which then uses the Smite rotation.
- NewWoW Forever Advanced settings: choose the potion for any spec, from the spec default, Major Mana Potion, Mighty Rage Potion, Greater Stoneshield Potion or none.
- TunedWoW Forever Combat Rogue reference takes Flawless Execution in place of a point of Aggression, about 5 DPS more at every fight length.
- TunedWoW Forever Assassination Rogue reference drops Vigor and Venom (the Mutilate rotation never casts Venom) for Improved Poisons, Flawless Execution and Hack and Slash, about 24 DPS more at every fight length. Thanks to Kerani and Mim.
- TunedWoW Forever Marksmanship Hunter: the default rotation now casts Summon Hawk if you have the talent, and the reference build takes it with Unleashed Fury and Ferocity (18/33/0). About 120 DPS more in a 2 minute fight and 70 in 5 minutes, where mana runs shorter. Thanks to Level 9001 Magikarp.
- TunedWoW Forever Fire Mage: the default rotation now spends Missile Barrage procs on Arcane Missiles, and the reference build takes Missile Barrage with Arcane Impact and Wake of Fire (16/31/4). About 21 DPS more in a 2 minute fight and 38 in 5 minutes. Thanks to Level 9001 Magikarp.
- FixWoW Forever Affliction and Demonology Warlocks with Demonic Sacrifice but not Demonic Pact now sacrifice the Imp by default, so no demon stays out. Sims had kept the Succubus out and skipped the sacrifice unless you picked one under Advanced settings. Choose Sacrifice: None there to keep your active demon instead.
- FixWoW Forever community builds: benchmarks now keep the build's weapons. Earlier benchmarks of saved gear ran without a main hand or off hand, so every ranked build was re-benchmarked.
- TunedWoW Forever community builds: Copy and customise opens Build a character with the build's race, talents, gear and rotation already selected, instead of a raw export.
- TunedWoW Forever player profiles: each build shows its current spec rank beside its name, and copies link to the build that holds the leaderboard entry.
- TunedWoW Forever results: the result header spans the page again, with Share in its corner and Community builds heading the right column.
- FixWoW Forever results: the rage graph now shows your real maximum rage, such as 130 with Boundless Rage, instead of always 100.
- FixWoW Forever: Faerie Fire and Curse of Recklessness no longer stack their armor reduction, matching Forever. Physical DPS results are 3 to 8% lower; casters are unchanged.
- FixWoW Forever: an Enhancement Shaman's hard-cast Lightning Bolt, Chain Lightning and Lava Burst now reset the swing timer like in game. Weaving 3 or 4 stack Lightning Bolts between swings no longer looks free; it now costs 5 to 6% DPS.
- FixWoW Forever: Shadow Priest's Devouring Plague ticks can now crit, and Shadowform's bonus crit damage now covers Shadow Word: Death, as players report on the live server. About 2% more Shadow DPS.
- FixWoW Forever: Windfury Totem no longer removes a main-hand sharpening stone or oil, since Forever's totem is a party aura, not a weapon enchant. Warriors, melee Survival, Retribution and Protection Paladin now assume an Elemental Sharpening Stone on the main hand too, about 1.5 to 2% more DPS.
- TunedWoW Forever: every melee sim now assumes Windfury Totem and ranged Hunters Grace of Air, so Rogues move from Grace of Air to Windfury (poisons unchanged). Assassination gains about 1%, Combat a little, Subtlety about the same. Enhancement keeps its own Windfury Weapon.
- TunedWoW Forever's Arms reference takes Kerani's Improved Slam and Spearing Strike build (37/14/0), and the Arms rotation casts Spearing Strike and a quick Slam after Overpower, about 4 to 6% more DPS. Builds without Improved Slam are unchanged.
- TunedWoW Forever's Enhancement rotation casts Fire Nova above 30% mana, and the reference takes Kerani's Improved Fire Nova build, 4 to 8% more DPS. Other Enhancement builds gain from Fire Nova too.
- TunedWoW Forever: Protection Paladin now assumes a raid tank's buffs, Blessing of Kings, Blessing of Might and Windfury Totem, like Retribution. About 29% more DPS and 19% more threat. Each can be switched off in Advanced settings.
- NewWoW Forever community builds: save a finished Quick Sim with its talents, gear and rotation, add an optional written guide, and keep it private, share it by link or publish it. Anyone can open a build, see the full talent tree and copy it into the sim to try their own changes. No account needed: guest builds are credited as Anonymous and can be claimed after signing in. Find them under Builds in the header, or from each spec on the tier list.
- NewWoW Forever top builds: public builds can be benchmarked on reference gear in six fight scenarios and are ranked by their gain over that spec's reference build. The board shows the last 7 days by default, so re-benchmark to stay on it, and a copied build counts toward whoever published it first.
- TunedWoW Forever top builds are now benchmarked as saved, gear and enchants included (trinket slots stay empty), so you can try different gear and see how it ranks. Add a build to the leaderboard in one click from its sim result.
- TunedWoW Forever builds entered in the leaderboard are now benchmarked automatically when saved, and builds still waiting for their benchmark are listed under the top builds instead of not showing at all.
- NewPlayer profiles: pick a public name, bio and race, class or spec icon, and your public builds and scenario ranks appear on your page. Open yours from your name in the header.
- TunedSigned-in WoW Forever sims can now be made private from their result page, which hides the report, inputs and combat log from anyone else. New sims still open for anyone with the link.
- FixWoW Forever Warlocks with Demonic Pact now keep the Imp's Demonic Sacrifice (15% Shadow damage) while the Succubus is out. Sims had dropped it, so Demonology was about 11% too low. Its board is re-simmed and Demonology moves from 17th to 12th on the tier list.
- NewWoW Forever Affliction and Demonology Warlocks can pick their demons under Advanced settings: which demon stays out, and with Demonic Pact which one is sacrificed before the pull. When a Warlock sim sacrifices a demon, the result now says which one and which stayed out.
- FixWoW Forever Warlocks with Demonic Sacrifice but not Demonic Pact, like Affliction builds that take it, can now sacrifice a demon: pick it under Advanced settings and no demon stays out. Before, the talent did nothing in those sims.
- TunedWoW Forever results: hover the timeline to get a cursor across every row, and the resource row shows your exact rage, energy or mana at that moment instead of just the cap.
- FixWoW Forever: Windfury Totem now procs in Cat Form and Bear Form, since Forever's totem is a party aura rather than a weapon enchant. Both Feral references now assume Windfury; Cat previously had no air totem at all. That is about 9% more DPS for Cat and 15% for Bear.
- TunedWoW Forever's Frostfire rotation now keeps Improved Scorch's Fire Vulnerability at five stacks and holds cooldowns until it is, about 10% more DPS. Fire Blast was tested too but lost DPS on longer fights, so it stays out.
- TunedWoW Forever's Frost reference now takes Missile Barrage (16/3/32), and the Frost rotation casts Arcane Missiles when it procs, about 4% more DPS. Builds without the talent are unchanged.
- TunedWoW Forever's melee Survival reference now wears +hit dungeon gear, about 6% more DPS.
- TunedThe WoW Forever tier list FAQ now says it's too early to call a best spec: the results are experimental and shouldn't decide which class you main yet.
- TunedNew look across the site. Pages are plainer and denser, and item, spell and class icons, item rarity colours and in-game art of each dungeon or raid show what you're looking at. Ranking pages lead with the data and key numbers, with related pages in a sidebar. The header groups the ranking pages under Rankings, has a Retail / Forever switch, and keeps Discord one click away. Shared links get matching preview cards.
- TunedBeta and work-in-progress notes are now amber with a warning icon so they're hard to miss. WoW Forever rankings explain that the sim engine is in beta like the game, link to the changelog to follow progress, and ask for feedback in Discord.
- FixThe WoW Forever notice no longer pops in after the page loads and pushes everything down.
- TunedWoW Forever's Subtlety reference now uses the tested 11/9/31 Backstab/Cutthroat build, with updated starter talents and refreshed rankings.
- FixWoW Forever's default Subtlety rotation now starts in Stealth with a dagger main hand, using the opening Ambush before Vanish.
- TunedRewrote the copy across the site so it's plainer and says each thing once. Cut repeated labels, boxes and banners from the home page, sim results, leaderboards, guides and the bot page. Sim results show your top upgrade once and have one row of actions at the bottom.
- FixPages no longer mention paid tiers. MythicSim is free: Quick Sim and Droptimizer work without an account, and Best Gear needs a free sign-in. The bot page lists /loot and /enchantcheck roster as not open yet.
- FixTrinket leaderboards no longer repeat the source when the boss and source are the same (Delve Vendor, Delve Vendor), and a trinket that loses DPS shows -115 instead of +-115. Ascendant labels use Season 2's +6 item level step instead of Season 1's +9.
- NewWoW Forever sims have Advanced settings, closed by default: fight length, iterations, the spec's other engine rotations or a custom rotation, and raid buffs, boss debuffs and consumables to switch off. Custom rotations can be reordered, switched off line by line, imported from the wowsims APL editor, and shared as a link; Use this rotation on any result loads it for your own character. Results list what was changed.
- NewWoW Forever results show the rotation the sim ran, in priority order, with the lines your character skipped marked. A Sim settings card lists the fight length, boss, iterations, raid buffs, debuffs and consumables.
- NewEvery WoW Forever result has a timeline: casts, buffs and resources for one fight and averaged over 100 fights, with the opener as a row of icons under your DPS. Advanced settings add stat weights and the combat log to download. Re-sim with changes on the result page reruns the same character.
- FixWoW Forever mages, Shadow Priest and Balance Druid now sim with Curse of the Elements on the boss, as warlocks and Elemental Shaman already did. It raises all magic damage by 10%, so these specs were ranked 10% too low on the tier list. Mages and Shadow Priest also get Blessing of Kings like the other cloth casters. Fire Mage moves from 16th to 9th and Arcane from 17th to 11th.
- NewSims can now have a name, so runs are easy to tell apart. Build a character for WoW Forever has a Name field, which names the character and the sim. When signed in, you can name or rename any of your sims from its result page, and History shows the name and searches it.
- NewWoW Forever gear can now be looked up by name or item ID, as on retail. In Best Gear, Add an item to compare searches every item the engine can sim that your class can equip and compares it alongside your bag items, with the enchant of the piece it replaces. Added items are saved in your browser for that character. Build a character can now change any gear slot the same way, trinkets included, and built characters can run Best Gear.
- TunedThe WoW Forever Survival Hunter reference now uses Redfall's 5/11/35 Lone Wolf build, which sims about 11% higher than the Mobalytics 7/13/31 build it replaces. It drops the pet, Focused Fire and Efficiency for Lone Wolf, Survival Tactics and Survivalist's Discipline. Build a character's Survival starter and the race comparison use it now; the Survival trinket board and tier list row follow when the board re-runs.
- TunedThe WoW Forever sim form now reopens on the tab you last used, Import from addon or Build a character.
- FixWoW Forever Subtlety Rogues talented into Backstab now use it. With a dagger main hand and Puncturing Wounds 3/3 (or 2/3 with Cutthroat 5/5), the rotation builds combo points with Backstab instead of Hemorrhage, so Cutthroat's extra Ambushes show up too; an 11/9/31 Cutthroat build sims about 4.5% higher. Builds where Backstab would lose DPS, or that lack a dagger main hand, keep Hemorrhage and get a note saying why.
- TunedThe WoW Forever tier list now starts right under the page header. The beta notice moved below the rankings, and Work in progress at the top jumps to it.
- TunedThe status strip under the header now shows both engines side by side: Retail with the SimC version and WoW build, and Forever (beta) with our Forever engine's build and Forever client build, each with its last update date and a link to its changes.
- NewThe WoW Forever tier list is more compact and easier to share. Each spec is one line; tapping a card opens its race and talents, a Sim button that starts the Forever sim on that spec, and links to its trinket rankings and race comparison. Share on the DPS or tank board copies a link, whose preview now shows the actual tiers, or a picture of the whole list to paste into Discord or download as a PNG. On phones it opens the share sheet with either.
- NewWoW Forever now sims melee Survival Hunter. Quick Sim, Build a character and the talent re-sim ask whether a Hunter fights in melee or at range, and start on melee when the talents include Strider Kick or Lacerating Strikes. The melee rotation keeps Aspect of the Beast up, queues Raptor Strike, uses Mongoose Bite whenever Expose Prey opens it, keeps Strider Kick and Immolation Trap on cooldown, and fills spare globals with Wing Clip, which can proc Expose Prey. The tier list's Survival entry is Mobalytics' 7/13/31 build dual wielding Dragon's Call and Bonescraper, and it appears once its trinket board is swept.
- FixIn WoW Forever sims, Iceblade Hacker in the main hand no longer adds its Frost damage to off-hand swings.
- TunedWoW Forever sims now use the September 24 beta client (1.60.1.70009): its Holy Strike, Holy Power, Sacred Arbiter, Lava Burst, Bloodthrill, Improved Slam and Eureka! changes are in, Improved Holy Strike and Crusade are gone from the paladin trees, and Elemental Fury and Elemental Alacrity swap rows. Exports from the previous client still import unless they spend points in a removed talent. Pets no longer get raid buffs, which Forever only lets players receive, so Beast Mastery sims about 12% lower. A party holds one air totem, so warriors now assume Windfury alone. The tank references use Redfall's Protection Warrior 0/20/31 and Protection Paladin 8/33/10. The race comparison is re-simmed; the trinket boards and the tier list follow as they re-run.
- FixWoW Forever Enhancement Shaman is now simmed with a two-hander. Forever shamans can't dual wield, but the reference character behind the tier list, trinket board and race comparison held two one-handers. It now wields Arcanite Reaper and sims about 6% lower. The race comparison is re-simmed; the trinket board and tier list follow when the board re-runs. Best Gear no longer suggests an off-hand weapon for shamans.
- NewThe changelog can now be shared as images. Share on each day, or the icon beside a single change, copies a picture of it to paste into Discord, downloads it, or copies a link to that day. On phones it can open the share sheet instead.
- TunedWoW Forever sims now run on the wowsims/forever engine the Forever sim project moved to, so future engine fixes arrive as updates instead of hand ports. Addon exports, talents and saved sims work as before. Most specs move by under 3%. Beast Mastery Hunter gains about 18% because its rotation now casts Summon Hawk. Warriors and rogues sim 3.5 to 7.5% lower under the new engine's melee crit and hit tables. Destruction still casts Conflagrate for Shadow and Flame. Skyborne and Forever's racials carry over, and the race comparison is re-simmed; the trinket boards and the tier list follow as they re-run.
- FixWoW Forever item and spell tooltips now come from Wowhead's Forever database instead of Classic, so they show Forever's values: Curse of Recklessness at 505 armor, Expose Armor at 2250 and Thunder Clap's 20% slow. The sims already used these values. Trinket boards no longer list Expose Armor as improved, since Forever's Improved Expose Armor adds no armor reduction.
- TunedThe WoW Forever race tier list now opens on the highest-DPS spec, and choosing a class opens that class's highest-DPS spec instead of the first one listed, so Paladin opens on Retribution rather than Protection.
- FixWoW Forever Best Gear now offers the weapons the game client allows each class: druids can use polearms and rogues one-handed axes, and hunters and paladins no longer get off-hand items.
- FixWoW Forever sims now follow the game client on more than 50 talents, item effects and consumables the engine still had wrong. Fire Mage drops about 29%, mostly because Pyroblast now spends Hot Streak instead of chaining off one proc. Arcane Mage drops about 6% and Shadow Priest about 3.5%, and Warlock Life Tap now gives mana from Spirit rather than spell power. Feral Cat and Feral Bear gain about 5% now that Omen of Clarity procs, and Ironfoe wearers gain up to 7% because it now procs off any melee hit. Protection Paladin's Seal of Fury now lets weapon procs like Crusader roll. The race comparison is re-simmed; the trinket boards and the tier list follow as they re-run.
- FixMage Forever sims now assume Elixir of Firepower. The item Classic calls Elixir of Greater Firepower is Elixir of Holy Power in Forever (+40 Holy), so it did nothing for a Fire Mage. Paladins keep it and now get its Holy damage.
- NewWoW Forever Quick Sim no longer needs the addon: choose Build a character, pick a class and spec, then set race and talents in a talent calculator that follows the in-game rules. It sims on the tier list's reference gear with empty trinket slots, so the reference talents match the tier list and any change shows what it is worth. Best Gear still needs an addon export.
- NewWoW Forever results now show the character's equipped gear like retail results do, and Edit talents on the Talents card re-sims the same character with the talents you change.
- NewWoW Forever sim results now show where your mana, rage, energy, focus and combo points came from and went each fight, including what the cap swallowed. They also show pet DPS, buff, proc and debuff uptimes, each ability's crit, miss, dodge and glance rates, and the spread of DPS across runs. Tank sims add threat per second, damage taken, TMI and chance of death. Past Forever sims get all of it too.
- FixWoW Forever results name the Hunter pet's Claw instead of showing "Spell 3009", and show talents again on sims run before the latest engine update.
- TunedThe WoW Forever tier list is tidier: the engine and date show once at the top, and each spec links its top race instead of a separate Compare races row. On the race comparison, Skyborne's two faction halves show as one race wherever they sim the same.
- NewThe WoW Forever tier list adds Subtlety Rogue and Arms Warrior, on wowforeverbuilds' level 60 guide builds: Subtlety 20/0/31 with daggers, and Arms 34/17/0 with Blackblade of Shahram. Their trinket boards fill in with the next refresh.
- FixWoW Forever Quick Sim now sims Subtlety Rogues with a Hemorrhage rotation. They were being simmed with the Combat rotation.
- NewThe WoW Forever tier list now ranks Marksmanship Hunter separately from Beast Mastery, on Mobalytics' Lone Wolf build (5/39/7) with the same gear. Its trinket board fills in with the next refresh. Survival is not simmed yet: the engine has no melee Survival rotation.
- NewThe WoW Forever race comparison now shows what each race's racials are worth. Every race is also simmed with its racials turned off, so Blood Fury, Berserking or Touch of the Grave show up as DPS on their own, separate from base stats.
- TunedEvery WoW Forever trinket board now lists the raid buffs, boss debuffs and consumables its sims assume, totems included, under Methodology.
- FixWoW Forever racials now match the game client, thanks to players on Discord. Windshaper Skyborne no longer gets a made-up attack and spell power cooldown, so both Skyborne halves sim the same. Orc Blood Fury no longer costs a global cooldown and now raises ranged attack power, so Orc Hunters benefit. Gnome Eureka! lasts 15 seconds instead of a minute and no longer boosts auto attacks. The race comparison is re-simmed.
- NewThe WoW Forever tier list now shows the talents behind every spec's ranking. Open Talents on any spec to see each talent and rank by tree; the class pages and trinket board methodology show the same build. Have a build you'd like us to try? Share it in Discord and we're happy to sim it.
- TunedWoW Forever reference builds now use talents from published level 60 guides. Sixteen of 19 specs changed, including Bear, which drops its unused Restoration healing talents for Heart of the Wild, Rend and Tear and Predatory Instincts. Rankings and trinket boards update as each spec is re-simmed. Hunters who take Lone Wolf are now simmed without a pet, so the talent's damage bonus applies.
- FixWoW Forever sims fix three engine issues: Seal of Command now needs its Retribution talent, Destruction Warlocks cast Conflagrate to keep Shadow and Flame up (about 6% more damage), and Frost Mages with Ice Lance but no Fingers of Frost no longer spam Ice Lance. Frost also spends Missile Barrage procs, and Affliction only channels Wrack when it out-damages Shadow Bolt.
- TunedWoW Forever sims use Wowhead's 23 September item data: High Warlord's War Staff and Grand Marshal's Stave drop to 59.8 DPS, Trouncing Boots and Ecks'av's Tribal Guardian get their updated stats, and Skullduggery Belt and four bomb satchels, starting with Satchel of Copper Bombs, are now recognised.
- TunedForever DPS Warrior simulations now use Recklessness by default during the final 15 seconds. Quick Sim, Best Gear, and refreshed warrior rankings include the cooldown while preserving your exported gear and talents.
- TunedThe MythicSim addon for World of Warcraft: Forever is now on CurseForge as MythicSim - Forever Sim Exporter, so you can install and update it from the CurseForge app. The how-to panel at /wow-forever/sim links it, and the zip download is still there if you prefer to install by hand.
- NewMythicSim addon for World of Warcraft: Forever. WoWSims Exporter does not load in the Forever client, so there was no working way to get your character out of the game. Download the addon from the how-to panel at /wow-forever/sim, click its minimap button (or type /msim), copy, and paste into Quick Sim. It reads your gear, enchants, professions and the new Forever talent trees for all nine classes. Experimental: if an export or a sim looks wrong, use Report a problem in the footer or Discord. The CurseForge listing is waiting for approval.
- TunedAds now run on the ranking, tier list and guide pages to cover server costs. The sim form and your results stay ad-free. Privacy settings for ads are available from the links Mediavine adds to those pages.
- NewPrivacy Policy and Terms of Use published at /privacy and /terms, linked from the footer on every page. They cover what a sim stores, what each sign-in provider shares, analytics cookies, ads on content pages, and how to get your data deleted.
- NewWoW Forever DPS tier list at /wow-forever/tier-list: every simmable spec ranked by launch-build DPS from the same sweep as the trinket boards, with the engine build it ran on. Provisional while the beta verifies talent values.
- TunedEach WoW Forever class page now shows the simmed launch build per spec: talent split, gear preset, DPS and tier list rank, on the current engine build.
- TunedThe Retail / Forever switch now sits on both DPS tier lists, and the Tier List link in the header follows the game you last chose, like Trinkets.
- FixForever Destruction Warlock boards and sims now pair the Shadow and Flame talents with the matching rotation instead of the DS/Ruin one.
- FixA WoW Forever sim no longer fails when an equipped item is missing from the engine's item database. That slot is simmed empty and the result page lists which items were skipped.
- TunedWoW Forever sims now run on the engine build from beta day. Talent trees match the beta client, world buffs are no longer assumed (they do not work in Forever raids), Retribution defaults to Seal of Command, each warlock spec runs the pet its rotation expects, and 17 spec rotations picked up the fork's fixes. Trinket boards re-sim on the new build.
- TunedThe retail and WoW Forever trinket leaderboards now link to each other with a Retail / Forever switch in the page header, spec to spec where both exist. The Trinkets link in the site header follows the game you last chose on the landing page.
- TunedThe WoW Forever Quick Sim now uses the retail form layout: sim-type tiles, a paste box that collapses into a character strip once your export parses, and the how-to steps in the side panel with Forever instructions. Same on the landing page's Forever mode and at /wow-forever/sim.
- TunedThe WoW Forever trinket boards now use the same layout as the retail /best-trinkets pages: class cards with spec crests on the hub, and on each spec page a top pick summary, Top 10 chart, trinket pairings, source filter chips and the full ranking with Wowhead Classic tooltips, plus an inline Forever Quick Sim.
- TunedThe landing page now has a Retail / Forever switch in the form header instead of a WoW Forever tab among the input methods. The input tabs are back to Paste /simc and Look up character; the switch is remembered per device.
- NewWoW Forever trinket rankings are live for all 18 DPS and tank specs at /wow-forever/best-trinkets. Every level 60 trinket simmed alone on a fixed reference build on the wowsims Forever engine, ranked by DPS gained. Directional until Forever's own item stats and verified talent values land; the boards refresh on every engine build.
- NewWoW Forever trinket pages at /wow-forever/best-trinkets: every level 60 trinket in the Forever engine's database with its source, plus a page per DPS and tank spec. The ranked boards fill in as beta data and Forever item stats land.
- TunedThe landing form has a WoW Forever tab next to Paste /simc and Look up character. Pick it to paste a WoWSims Exporter character right there; the choice is remembered on this device.
- NewWorld of Warcraft: Forever Quick Sim, in beta at /wow-forever/sim. Paste your WoWSims Exporter text (/wse export in the Forever client) and get a DPS number for your talent spec. Covers the DPS and tank trees of all nine classes; healers come later. Runs on the open-source wowsims Forever engine, so talent values are still being verified against the beta client and early results are directional. Retail sims are unchanged.
- NewBattle.net sign-in now imports your characters. Every level 70+ character on your account shows up on the home page with one-tap Quick Sim, Droptimizer, Upgrade Hunter and Enchant Check, no realm typing or /simc paste needed. Best Gear and Vault Check still need the addon export. Already signed in with Battle.net? Click Import characters on the form and approve the WoW profile permission once.
- NewNew World of Warcraft: Forever section. A hub at /wow-forever plus a page per class covering the talent rework, new spells, new race and class combos, dungeons and raids, and the current state of the Forever sim, which is in development for the 17 September beta. Retail sims are unchanged.
- TunedThe Recent Characters list beside the sim form on desktop now shows up to 8 characters instead of 3.
- TunedSim history is now a tile grid instead of a single column, so more sims fit on screen. Filter by character, sim type, or status, search by character or realm, and sort newest, oldest, or highest DPS. Filters stay in the URL, so refreshing or coming back from a result keeps them.
- FixSims submitted while every worker was busy failed after about 40 seconds with "worker at heavy-slot capacity". They now wait in the queue for up to 15 minutes and start as soon as a worker frees up.
- NewTrinket rankings can now be filtered by source. Toggle Raid, Mythic+, Delves, Crafted and World on or off next to the fight style switch to hide trinkets you can't get, for example raid drops if you only run keys. The chart, pairings and full table follow the filter, ranks stay as their overall positions, and the filter lives in the URL so it survives reloads and can be shared.
- FixDarkmoon Dominion trinkets and Magister's Alchemist Stone were ranked as if they were free to wear. They count toward the two-embellishment cap, and the sim's baseline already wears two embellished pieces, so they sat about 0.8% DPS too high (Dominion: Hunt was top 3 on Arms Warrior, where no guide lists it). Those rows are now simmed with one baseline embellishment removed and carry an Embellished badge. Trinket rankings update on the next sweep.
- FixTrinket rankings no longer list trinkets your class can never loot. Items with a loot-spec restriction (Merektha's Fang, Tumor of the Swarm, Sszorak's Ferocity and others) were simmed for every class that could equip them, so Balance Druid showed Merektha's Fang at #4. A trinket now needs at least one spec of your class on its loot list. Applies on the next sweep.
- FixA fight style a spec no longer sims stopped showing months-old data. Windwalker Monk opts out of the cleave sweep, and its cleave view was still serving an April Season 1 run at item level 289 next to a current single-target run. A fight style more than three weeks older than the spec's other one is now hidden, so the page shows the live style only.
- FixFiber of Living Agony (Tier 11 delve vendor) was missing from the trinket catalog, so it never showed up in the trinket rankings, Best in Slot or Droptimizer for the melee and Hunter specs that can use it. Added at 321, matching the other delve vendor trinkets. Trinket rankings pick it up on the next weekly refresh.
- NewBest Gear can now sim your Great Vault choices. Export with the vault window open and each vault reward shows up in the picker with a Vault tag, unchecked by default. Vault picks are simmed one at a time on top of your bag combinations, since you can only take one reward, and a winning vault pick is tagged in the results so you know which one to take. Healer pastes keep bag items only for now.
- FixBest Gear no longer reports "No bag items detected" after a run where you had picked candidates. The worker was quietly treating every Great Vault choice as an extra bag item, which pushed some selections past the 1,000-combination cap and dropped every candidate from the run. A selection that really is over the cap now fails with a clear message instead of a baseline-only result.
- FixWarcraft Logs SimC exports for Dracthyr characters no longer fail when the WCL site is in Chinese. WCL writes the race as 德拉西尔 rather than the game's 龙希尔, and the sim now understands both.
- FixTwo more trinkets repriced to what players actually wear: Effigy of Ula'tek's Faithful at Hero 321 (it was 308) and Crucible of Erratic Energies at 295 (it was the Season 1 reward's 263). Trinket board, BiS and Upgrade Hunter all use the new levels.
- FixThe eleven Tier 11 delve trinkets (Drum of Renewed Bonds, Glorious Crusader's Keepsake, Void-Reaper's Libram and the rest) are now priced at Hero 321 on the trinket board, BiS and Upgrade Hunter instead of the vendor's Season 1 item level of 289. They drop on Season 2 tracks through Preys and the Vault, and 321 is what top players actually wear them at. Rankings re-sim over the next few hours.
- TunedLeaderboard pages now refresh the moment a sweep finishes instead of up to an hour later. Trinket, enchant, stat priority, BiS, gem and dungeon pages, in all three languages.
- FixThe trinket board now ranks each version of Drum of Renewed Bonds separately, labelled by the secondary stat its shrine grants (Critical Strike, Haste, Mastery, Versatility). Until now it was simmed as a plain stat trinket with no proc, which is why it sat mid-pack for every spec. Rows fill in spec by spec as the weekly sweep re-runs; the BiS page shows only the best version for each spec.
- FixBest Gear no longer fails when a two-handed weapon sits in your bags while you have an off-hand equipped. A dual-wielding Frost DK with a 2H axe in bags used to lose the whole run to "has an Off-Hand weapon equipped with a 2h"; the 2H is now simmed with your off-hand removed and the row is tagged "replaces off-hand" so the gain reads correctly. The same rule stops staff + off-hand combos from crediting casters with phantom off-hand stats, and drops impossible pairings (a 2H in the off-hand slot, or a 2H alongside an off-hand candidate) instead of aborting.
- NewBest in slot by spec is live at /bis. Every equipment slot for every DPS spec, ranked from the spec's simmed stat weights, with trinkets taken from the weekly simmed trinket board. Tier pieces are pinned to their slot, items with unmodelled on-use or proc effects are flagged, and crafted gear is priced at your two best secondaries. Every slot is also checked against what the top ten Mythic+ players for the spec actually wear, and the page says where they disagree. Both fight styles, refreshed weekly.
- NewBest gems by spec at /best-gems: each Midnight epic gem ranked by DPS per socket from the spec's stat weights, plus a plain answer to how many sockets you have and whether to mix gems.
- NewBest dungeons to farm at /best-dungeons: the eight Season 2 Mythic+ dungeons ranked by how many best-in-slot upgrades they hold for your spec, with the boss for each drop, and a reverse view per dungeon listing which specs want it most.
- TunedBest in slot has its own link in the top bar, next to Tier List.
- TunedTrinket leaderboards now show which boss drops each trinket.
- FixSwitching language now takes effect on the page you are on, straight away. Sim results, Best Gear, Droptimizer, loot, group and leaderboard pages all switch too; before, the picker only worked on a handful of pages and did nothing on the rest until you went back to the home page.
- FixSim results now open in the language you picked. Submitting a sim from the Chinese site used to land on the English result page, and most links inside guides and rankings pages dropped you back to English too. Shared sim links also open in your language once you have chosen one. The mode badge under the form is translated as well.
- TunedThe changelog is now in Chinese on the Chinese site. Every entry since June, when the Chinese site launched, is written in Simplified and Traditional Chinese, and new entries will be from now on. Older entries stay in English.
- NewYou can now report a problem from inside MythicSim, without an account. There's a "Report a problem" link in the footer of every page, and a button on every sim result and failed sim. Reports from a sim automatically include which sim it was, so we can reproduce it without a back-and-forth. Until now the only way to reach us was Discord, which does not work at all in mainland China, where a large share of our players are.
- FixBest Gear could fail outright if your bags held armor your class cannot wear, like a mail bracer on a rogue. The addon exports everything in your bags, and a single unwearable piece made the sim engine refuse the whole run, so no results came back at all. Those items are now left out of the candidate list before the sim starts.
- TunedSims now run on game build 12.1.0.69587, matching the current live client. This build brings rotation and bug fixes for Druid (a rework of how forms are shifted in and out of, plus caster Heart of the Wild), Assassination Rogue (Deathmark energy, Kingsbane, Bag of Tricks with Power Infusion), Mage, Warlock, Shadow Priest, Frost Death Knight and Arms Warrior. It also corrects Darkmoon Deck: Vivacity, which was triggering more often than it should have.
- FixSims on the Dungeon Route fight style could fail with "Complete result exceeds size limit" a few seconds after SimC finished. The sim itself had run fine; the results file was simply too large to hand back through our job pipeline, and a full 6-pull route produces roughly four times the data of a single-target run. Results are now saved directly by the machine that ran the sim, so there is no size ceiling.
- FixGreat Vault "Fully upgraded" could still miss an item's real upgrade track when its ilvl sat in the overlap between two tracks, sometimes leaving a Hero-track item looking already maxed out. The picker now reads the track straight from the item's bonus IDs when available, instead of guessing from ilvl alone.
- FixGreat Vault "Fully upgraded" and "Match equipped" were under-shooting item levels that sit on the boundary between two upgrade tracks (like 305, which is both Champion 5/6 and Hero 1/6). A +7 key's Hero-track reward was being priced at Champion's lower cap instead of Hero's, understating the real upgrade. Boundary ilvls now resolve to the higher track, matching how the Vault actually awards gear.
- TunedSims now run on game build 12.1.0.69382, matching the current live client. This build brings rotation and bug fixes for Hunter, Shaman, Warlock, Priest, Paladin, Outlaw Rogue and Havoc Demon Hunter, plus a correction to how Venomcursed behaves in a sim.
- FixPastes with Chinese, Korean or other non-Latin characters near the top of the file no longer fail to submit. A character landing on an internal cutoff point crashed the request, so the sim never started.
- NewThe ten Season 2 trinkets from The Coiled Isle are now in the trinket leaderboards and the droptimizer, along with the Venomous Gladiator's Badge of Ferocity. They drop from the zone's rares and were missing from the catalog entirely.
- FixSeason 1 trinkets were being ranked at Season 2 item levels. The delve trinkets, the Darkmoon Decks and the older world drops each sim at their real ceiling now, so a delve trinket no longer shows up with 42 item levels it cannot reach.
- FixTrinket sources were mislabelled. Eleven trinkets sold by the Tier 11 delve vendor were listed as Brewfest, Engineering, Inscription or Quel'Danas rewards.
- FixCatalyst recommendations now follow Season 2's rule that a converted piece keeps the secondary stats of the item you fed into it. Conversions were being simmed with the tier piece's own stats, which could overstate or understate a conversion by a full secondary stat and, in the worst case, point you at the wrong drop to spend a charge on.
- TunedCatalyst runs are faster and quieter. Only conversions that actually complete a 2-set or 4-set are simmed now, because with stats carrying over, anything short of a set bonus is the same item you already see in the row. Each conversion is also paired with the exact drop it consumes rather than one per slot, so you can tell which drop is the one worth a charge.
- NewMythic+ dungeons now have their own Keystone level picker instead of borrowing the raid difficulty buttons. Dungeon loot follows key level, not raid difficulty, so picking "Mythic" used to price dungeon drops at raid item levels no dungeon can produce. Each bracket shows the item level it actually gives.
- FixThe Voidcore Optimizer now prices Mythic+ bonus rolls correctly for Season 2. A roll on a key awards that key's Great Vault reward, not its end-of-dungeon chest, so a +10 roll lands on the Myth track (318) rather than Hero (311). Rolls also cost 1 core everywhere now, down from 2 on raid bosses.
- FixThe Coiled Altar and Ula'tek now sim at the right item level on Mythic. Both bosses drop at Myth 9/6 (344) rather than the standard table, and we were understating them by 16 item levels.
- FixTrinket leaderboards were still ranking every trinket at Season 1 item levels. They now sim at Season 2's Myth 6/6, and crafted gear at Season 2's cap.
- Fix26 Mythic+ dungeon items were invisible in the droptimizer unless you happened to pick Normal difficulty. Dungeon loot is no longer filtered by the raid difficulty control at all.
- TunedThe Ascendant Calculator now says up front that Ascendant Venomstones aren't obtainable yet: the Voidforge opens later in Season 2. It also covers necks, which Season 2 added, and quotes the current 10-stone cost instead of Season 1's numbers.
- TunedSims now run on game build 12.1.0.69273, matching the current live client exactly, with class fixes for Guardian Druid, Discipline Priest, Mage, Monk, Balance Druid, Restoration and Augmentation Evoker.
- TunedIf you paste a /simc export made on an older patch, we now tell you straight away instead of running a sim that was always going to fail. The message names the patch your export came from and what to do about it.
- TunedYour sims no longer wait behind the weekly trinket/enchant leaderboard refresh. Leaderboard sweeps now run on their own dedicated worker lane and are capped to at most half the shared compute, so a live sim always has a slot free the moment it's submitted.
- FixGear results no longer suggest items that can never drop for your spec. Trinkets are the big one: healer and tank trinkets were being ranked for any spec that shared their primary stat, so a DPS could be told to chase a healer trinket. Every spec was affected, and boss expected-value numbers were skewed by counting those items too.
- FixShields now show up for Holy Paladin, Elemental Shaman and Restoration Shaman. All three were getting no off-hand recommendations at all.
- FixDevourer Demon Hunter now sees daggers in its loot pool. It was sharing Havoc's weapon list, which leaves out the one weapon type only Devourer can use.
- TunedSims now run on SimulationCraft's official patch 12.1 release, with a batch of class fixes for Guardian Druid, Mage, Hunter, Feral Druid, Paladin, Warlock, Warrior, Balance Druid and Elemental Shaman.
- NewSeason 2 loot is live in the droptimizer, including The Venomous Abyss and The Tidebound Grotto. Sim the new raid, the Lair and the full Season 2 Mythic+ pool now so you know what to chase before the raid opens on 18 August.
- TunedSeason 2 item levels are verified against the game's own data rather than taken from guides, so upgrade comparisons match what you actually loot.
- TunedTalent loadouts now decode against patch 12.1 talent trees. Season 1 loadout strings changed with the patch, so this was needed for imports to read correctly.
- TunedSims now run on patch 12.1 game data, matching the build you are playing. The header shows which game version your results were simulated against.
- TunedGear you are already wearing from Season 1 still resolves its upgrade track correctly now that Season 2 tracks exist, so "fully upgraded" comparisons stay accurate through the season change.
- NewNew Midnight Season 2 page covering patch 12.1: the full item level tables, The Venomous Abyss boss list, the Season 2 Mythic+ dungeon pool, and what to sim first on patch day.
- TunedSeason 2 loot, tier sets and item levels are staged and ready to switch on the moment the season opens, so droptimizer results are correct from day one instead of a few days later.
- FixSims no longer fail on gear that this week's SimulationCraft live data doesn't know about yet. When an item can't be resolved, the sim now retries against SimulationCraft's newer embedded data, so pieces added mid-patch simulate normally instead of erroring out.
- FixLogout takes effect straight away. The header kept showing your name after you clicked it, and only a page refresh made the sign-out visible.
- FixRecent character tiles are clickable across the whole tile again. Tapping the portrait, name or details did nothing, so only the small gaps between them opened the sim.
- NewYou can now sign in with Google, alongside Discord and Battle.net. Existing accounts can link Google from the account page and keep the same sim history.
- TunedBest Gear now needs a free account. It runs hundreds of gear combinations and can hold a worker for several minutes, where a Quick Sim takes about five seconds. Quick Sim, Droptimizer, Vault Check, Enchant Check, Voidcore and Ascendant all stay open with no account.
- NewSigning in from a result page now takes you back to that result instead of the home page.
- TunedFinished sims suggest signing in to keep your sim history, so you can see what changed between runs on the same character. Your history is otherwise stored only in the browser you ran it from.
- FixThe Chiming Void Curio on Midnight Falls shows all five tier slots again. Each tier piece is offered both by its own token boss and by the Curio, and the sim was collapsing those into one candidate, so the Curio box showed a single option and whichever token boss lost the race quietly dropped a real upgrade from its loot pool. Affects new runs; re-sim to pick up the fix.
- FixThe Chiming Void Curio box counts its actual options instead of always claiming "pick 1 of 5", and says when your equipped tier already covers the rest.
- FixTier pieces and Matrix Catalyst conversions show their item name instead of a bare id like "Item 250045".
- TunedThe site footer now links to all the weekly rankings (trinkets, enchants, stat priorities, tier list, top players, guides), the trinket and enchant hubs link to each other and the other ranking pages, and each guide points at the rankings it explains. Everything is one click from everywhere.
- TunedUpgrade Hunter now works for geared characters. Candidates that used to be skipped because Heroic drops sit below your equipped item level are instead simmed at the first achievable step above it (upgraded Heroic, Mythic, or fully upgraded Mythic), so the mode ranks real upgrades all season instead of coming back empty. It also sheds its experimental badge.
- TunedUpgrade Hunter can now include Matrix Catalyst conversions, same as Droptimizer.
- FixAn Upgrade Hunter run with nothing left to rank now says so up front instead of returning an empty result page, and the empty state no longer shows Droptimizer copy about unselected raids.
- FixThe Mythic+ (slice) fight style is greyed out for Demon Hunters and Death Knights, whose sims SimulationCraft refuses to run with it. Picking it used to fail the sim minutes after submitting.
- FixTop Gear and upgrade sims no longer fail with a CPU budget error for characters that are expensive to simulate (pet-heavy specs like Unholy Death Knight). The worker now sizes each run's budget to its combination count instead of using one fixed cap, and sims that do exceed the budget fail once with a clear message instead of silently retrying for ten minutes.
- FixA sim that ran out of the worker's CPU/memory budget on a big run sometimes failed with a cryptic "json2 file missing" error instead of the plain-English "Sim exceeded the worker's budget, try fewer combinations" hint. It now always shows the clear message.
- FixFixed sims failing for /simc strings exported by Chinese addons, where the race showed as Chinese text (for example 暗夜精灵) and SimulationCraft rejected it. Chinese race names are now translated automatically, so these pastes simulate normally.
- FixFixed sims failing to start for characters wearing a tabard or shirt that the current SimulationCraft build doesn't recognize yet. These cosmetic slots have no effect on a sim, so they're now ignored instead of erroring out.
- NewMythicSim now speaks Chinese. Visitors from mainland China and Taiwan are automatically shown a Simplified or Traditional Chinese homepage, and anyone can switch languages from the header. More of the site will be translated over time.
- NewAdded the Sporefall raid to the Droptimizer, with its own artwork. Its drops now show up alongside the other Midnight raids when ranking gear upgrades.
- FixCatalyst recommendations now only cover the five tier slots (head, shoulders, chest, hands, legs). Catalyzing a back, wrist, waist, or feet piece only gives a cosmetic tier look with no set bonus, so those are no longer suggested as upgrades.
- TunedUpdated to the latest SimulationCraft build for WoW 12.0.7. Sims, stat weights, and the enchant, catalyst, talent, and consumable pickers now match the current patch data.
- NewNew stat priority pages at /stat-priority: simmed stat weights for every damage and tank spec, derived from SimulationCraft scale factors on the canonical profile. Each page shows the priority order, the DPS-per-point value behind it, single-target and cleave views, and flags near-tied stats instead of pretending noise is a ranking. Refreshed weekly.
- NewNew guides section at /guides: what a Droptimizer actually does, how to read your sim results (including when an upgrade delta is real versus noise), and what's inside a /simc string. The original how-to-sim walkthrough lives there too.
- FixTrinket leaderboards no longer open on an empty Cleave board when a spec only has single-target data yet; the page now defaults to whichever fight style has results and marks the other as coming soon.
- TunedOn phones the landing page now leads with the paste form instead of the walkthrough, and the sim-type picker packs into two columns so you reach the paste box without a long scroll.
- TunedRemoved the half-broken light theme; MythicSim is dark-only now. Unknown URLs also get a proper 404 page instead of a blank white screen.
- TunedThe tier list, spec leaderboards, top-player boards, and the how-to-sim guide now cross-link from each page's footer, so you can hop between rankings for a spec without going through the nav.
- FixGear results no longer rank weapons, shields, or off-hands your spec can never actually be awarded. Eligibility now follows real loot-specialization rules instead of raw class proficiency: a Feral or Guardian druid stops seeing one-hand maces and daggers, Arms/Fury warriors and Retribution paladins stop seeing shields, and Holy paladins and Elemental/Restoration shaman stop seeing caster off-hand tomes that only ever drop for other specs.
- NewNew Mythic+ Tier List at /mythic-plus-tier-list: every DPS spec ranked by the median simmed DPS of its actual top Mythic+ players, on their real armory gear, with separate single-target and cleave boards. Every spec lists the real characters behind its number (each linking to their armoury and full board), so you can see exactly where the ranking comes from. It's still a sim of raw throughput, not group comp or utility, so it's flagged as such. Refreshed weekly.
- NewNew DPS Tier List at /tier-list: every damage spec ranked by SimulationCraft on a normalized baseline, with separate single-target and cleave boards that refresh weekly. It's a pure-sim ceiling (no mobility, defensives, utility, or M+ scaling), so it's clearly flagged as a starting point, sim your own character for the real answer.
- NewNew Class Tier List at /class-tier-list: every DPS spec ranked by SimulationCraft on a geared ceiling, its standard profile with the best-in-slot trinket equipped, and grouped by class so you can see at a glance how your class stacks up. Separate single-target and cleave boards, refreshed weekly. Only the trinket slot is optimized, and it ignores mobility, defensives, utility, and M+ scaling, so it's flagged as a theoretical ceiling, sim your own character for the real answer.
- NewHealer sims now have a Raid / Mythic+ content toggle. The analyzer builds a different baseline for each: the headline HPS and stat weights are anchored to real Warcraft Logs medians for top healers in that content (raid sustains higher HPS; Mythic+ averages over more downtime and lower target health). Pick the content that matches what you're gearing for and the numbers track reality far more closely. Still very early alpha.
- NewHealer gear ranking now understands tier set bonuses. A drop or bag piece that completes your 2-set or 4-set is valued for the bonus it unlocks, not just its stats, and a swap that would drop you below a set bonus is marked as a loss. The set bonuses come from the live game data; the HPS each one is worth is still a rough in-house estimate, so it's flagged accordingly. Covers all seven healer specs.
- NewExperimental (very early alpha): all seven healer specs can now run Droptimizer and Best Gear, not just a quick check. Paste your /simc string, pick a mode, and your raid drops or bag upgrades come back ranked by HPS gain. This is a brand-new in-house model, not SimulationCraft, so treat it as a rough sense of direction rather than exact numbers, expect rough edges and missing mechanics, and don't make big gearing calls on it yet. Trinkets and weapons are ranked on stats only (procs and effects aren't modelled yet, flagged with an estimate marker).
- FixThe "Fully upgraded" toggle now upgrades Myth-track gear correctly. Items sitting in the Hero/Myth item-level overlap (anything around 276) were being treated as maxed Hero and left alone; they're now read straight from the item's upgrade track, so a partly-upgraded Myth piece is simmed at its true 6/6 ilvl.
- TunedThe per-class trinket and enchant leaderboard hubs now show each spec's current top pick right on the spec card, so you can scan a class's best-in-slot picks without opening every spec page.
- TunedHealer Best Gear now ranks full multi-slot combinations of your bag items, not just one swap at a time. If two upgrades pair well it shows them together ("Swap 2 items") with the combined HPS gain, matching how Best Gear already works for DPS.
- TunedHealer gear analysis now reads each current-patch item's real secondary stats (crit/haste/mastery/vers) from the live build instead of an averaged guess. Necks, rings and proc trinkets are no longer credited with intellect they don't have, so HPS and rankings track your actual gear more closely.
- TunedA status strip under the header now shows the exact SimulationCraft build and WoW client patch your sims run on, plus when that data last updated. The sim engine refreshes weekly, so you can see at a glance that your results match the current patch.
- NewNew "Fully upgraded" toggle in the sim options. Turn it on and every equipped item is simmed at its upgrade track's max ilvl, so drops are compared against gear you've finished upgrading instead of your current state (no more chasing sidegrades that only look like upgrades). Works across every sim type, with an option to also model an Ascendant Voidcore (+9) on your weapons and trinkets.
- FixThe paper-doll no longer shows a "+X DPS" upgrade badge for replacing an item with the exact same item at the same ilvl. Those tiny gains were just sim variance on a no-op swap; a genuinely higher ilvl of the same item (or an enchant change) still shows.
- FixItem tooltips on the result page now show the ilvl the gear was actually simmed at. With "Fully upgraded" on, hovering an item showed its original ilvl even though the sim ran it at the upgrade track's max; it now reads the simmed ilvl.
- NewCompare your own character against the top players of your spec, straight from any sim result. Open the new Compare against top players panel, pick a ranked player, and get a slot-by-slot loadout diff and a talent diff between your gear and theirs.
- TunedOverhauled the gear comparison view. Items now show their real, quality-coloured names, enchants are spelled out by name, and gems show their icon and label, so you can read exactly what differs between two loadouts at a glance.
- NewCompare any two players on a top players board head to head. Tick two rows, hit Compare gear, and get a slot-by-slot gear diff (highlighting every piece, gem, and enchant that differs) plus a talent diff showing each build's unique picks and rank changes, alongside their single-target and cleave DPS gap.
- TunedTop players pages now show both single-target and cleave DPS for every character, with a toggle to rank the board by either. Each row also carries the player's armoury portrait and guild, and the Mythic+ rating is tinted with the same colour tiers the in-game UI uses.
- NewNew /top/frost-mage page showing the top Mythic+ Frost Mages, with their actual armoury gear simmed in MythicSim against the same Patchwerk baseline. Compare two top players on equal terms (their gear, same APL). More specs roll out one at a time as the pipeline is validated.
- FixTop Gear and Droptimizer no longer over-gem rings, trinkets, and other low-socket pieces. The worker was padding every candidate's gem list to three entries on the assumption that SimC would silently drop entries past the item's real socket count, it doesn't. A 1-socket ring was simming with three gems' worth of stats. Candidate gem counts now match the equipped slot's actual sockets, so ring deltas are honest.
- FixCrafted Gear section in the Droptimizer no longer lists trainer / starter-tier recipes pinned at ilvl 285. Items like Gleaming Copper Band, Nocturnal Charm, Blood-Tempered, Scout's Scaled, Smuggler's Leather, Courtly tailoring, Evercore engineering, and Faunatender / Floratender / Rootwarden inscription pieces can't physically be crafted at Q5 + Splendor and were ranking as fake upgrades. The catalog now keeps only Renowned-tier Epic recipes that actually reach 285.
- FixDroptimizer and Voidcore no longer show items you already have equipped as phantom upgrades. The worker now carries the equipped piece's sockets, embellishment, and tertiary stats onto same-id candidates so SimC compares like with like instead of simming a blank template against your fully-stamped baseline.
- TunedEquipped gear card on the result page now shows your socketed gems under each item icon, with per-gem Wowhead tooltips, same chip language Top Gear uses on its rec rows. Empty slots stay empty so the paper-doll layout stays compact.
- TunedGem comparison moved from the Customise pane to a per-item picker. Click 'Compare other gems' under any socketed slot in the Top Gear submit form and pick which epic secondary-stat gems to compare for that piece specifically, different slots can compare different gems. Each pick generates a 're-gem this piece' row that competes alongside your bag candidates and enchant alts in the cartesian.
- NewTop Gear added a Compare gems axis (initial release; superseded the next day by the per-item picker).
- TunedTop Gear, Vault Check, and Droptimizer now carry the gems from your equipped piece onto every candidate in that slot, and when the candidate has more sockets than your current item, the extra sockets fill with the same gem so a 3-socket upgrade isn't penalized against a 1-socket equipped piece. Recommendation rows and hover tooltips now show the gems each candidate was actually simmed with.
- TunedVault Check picked up a Matrix Catalyst toggle. Flip it on and every tier-eligible weekly reward gets a sibling catalyzed sim in the same run, so you can compare raw vs catalyzed without switching modes. Off by default; the toggle sits above the submit button when a vault is detected.
- FixAscendant calculator now caps crafted weapons and trinkets at 295 (Rank 5 Radiance) instead of the 298 Myth-track ceiling, and skips any slot already at its track cap so a fully-upgraded piece doesn't show a phantom delta.
- FixLogging in no longer silently signs you out everywhere else. Previously, signing in on a new device (or even re-clicking the login button while already signed in) invalidated every other session on the account; sessions now persist across browser restarts and across devices for their full 30-day window.
- TunedSim failure screen now translates known SimC errors into a plain-English headline and a suggested fix. Talent-hash drift (most often a stale /simc export against this week's SimC build) reads as 'Talent loadout is out of sync' with a re-export prompt instead of the raw 'Node X is not a choice node but has index selection'. The original stderr stays available under a Raw SimC output toggle for power users.
- NewFlask, food and weapon-oil pickers now show on every sim type, not just Best Gear. On Best Gear they keep their multi-pick comparison semantic. On Quick Sim, Droptimizer, Vault Check and the rest the chips behave as a single-pick override of the worker's spec default, pick a flask, the sim runs with that flask, no /simc paste editing required. The choice rides through as a flask= line on the paste, so reopening the re-sim sheet preserves it. The oil picker collapses to one apply chip + one opt-out for non-Best-Gear sims; main-hand vs both-hands is decided automatically from the spec's dual-wield property.
- TunedRe-sim sheet's Run new sim button respects Cmd / Ctrl / Shift / middle-click, opening the new run in a new tab so you can flip between original and tweaked results to compare. Plain click stays as the existing same-tab navigation.
- TunedRe-sim sheet now pre-ticks the original sim's flask, food, oil, augment rune and potion. Augment rune and potion got new picker chips so you can swap or opt out without editing the /simc paste. Unticking any consumable in the sheet now sends 'disabled' for that key on the new run instead of letting the worker quietly re-inject the spec default. The oil picker dropped its dedicated 'No oil' chip, untick the apply chip instead, single source of truth. Landing-form behaviour is unchanged.
- TunedRe-sim sheet covers the full viewport on phones (was 75% width) and hides the desktop modifier-click hint where it doesn't apply.
- NewBest Gear can now compare augment runes and potions as cartesian variation axes alongside flask / food / oil. The Compare augment runes picker carries a No rune chip so you can include a baseline-without-rune variant; Compare potions covers Light's Potential, Recklessness, Rampant Abandon, and a No potion baseline. Winning combinations show the matching consumable chips on the result page next to flask / food / oil.
- TunedPer-consumable pickers are collapsed by default behind a Customise cog. The picks-count rides on the button label (e.g. Customise / 3 picks) so hidden state is still visible at a glance. The Tweak-and-re-sim sheet auto-expands the pickers when the user opened it via the consumables trigger, so a one-click edit doesn't need a second click.
- FixTweak-and-re-sim now actually runs the same sim type as the parent for droptimizer, voidcore, vault-check and friends. The local /simc cache used to store only the raw textarea content, dropping the per-sim-type augmentation (drop candidates, bag lines, vault overrides) that the worker needs to fan out, so a re-sim from a Voidcore Optimizer result silently ran as a baseline-only sim with the Voidcore Optimizer header. Cache now stores the augmented payload and the resim sheet pulls the canonical paste from the worker input bucket either way.
- NewTweak and re-sim. The bottom-of-page re-sim card moved to a slide-in sheet anchored to contextual triggers across the result page. Hammer chips next to the consumables strip on the paper-doll and the Run profile sidebar header open the sheet pre-focused on consumables; the Fight profile value in Simulation details opens it pre-focused on fight style. Picker chips inside the sheet now lead with the real Wowhead icon for each flask, food, and weapon oil so the row reads the same as the active-consumables strip on the paper-doll. Settings prefill from the original run, the /simc paste stays editable in a collapsible drawer, and the new run lands on its own result URL with the original sim untouched.
- TunedDroptimizer boss-summary rows now use a CSS subgrid so multi-slot weapon/ring/trinket pairs and raw-plus-catalyst pairs sit inside their dashed grouping frames while still aligning their inner icons to the surrounding single-slot grid. Catalyst pairs picked up an amber-tinted frame so the 'this is the catalyzed version of the raw on the left' affordance reads at a glance.
- TunedActive consumables now render as a Wowhead-tooltipped icon strip just above the character name on the paper-doll, matching how Raidbots displays them. Hover any icon for the full item tooltip; the existing Run profile rows in the sidebar stay as a textual fallback.
- NewBest Gear flask comparison now extends to food and weapon oil, three independent pickers, each multiplying the gear cartesian. The pre-submit run counter shows the combined product so you can see whether you're about to blow past the cap before clicking Run.
- FixFlask comparison labels were wrong on three of four entries; verified against Wowhead and corrected. Shattered Sun is Critical Strike, Magisters is Mastery, Blood Knights is Haste, Thalassian Resistance is Versatility.
- FixPicked flasks/foods/oils stay out of the cartesian when the master Apply optimal raid consumables checkbox is unchecked. Selections are preserved so re-enabling restores the comparison setup.
- FixVerified every food / flask / oil stat label against Wowhead. Silvermoon Parade is a primary-stat feast (was incorrectly described as a secondary-stat feast), Blooming Feast and Quel'dorei Medley are highest-secondary-stat feasts (were generic 'alternate' / 'personal food'), and Thalassian Phoenix Oil is Critical Strike + Haste (was just 'single-weapon oil'). Run `just refresh-consumable-labels` after a SimC bump to re-validate.
- NewSims now apply optimal raid consumables by default. Flask, food, augment rune, weapon oil, and combat potion are injected per spec from the current SimC patch when your /simc paste does not already include them, so addon exports captured outside of a raid finally produce realistic DPS. Toggle off in the submit form for a target-dummy sim.
- NewBest Gear can now compare flasks. Pick up to four flasks in the submit form and each gear combination is simmed once per flask, so you see whether a different secondary stat profile beats your spec default. Each recommendation row shows the winning flask alongside the gear swap.
- TunedThe result page sidebar now shows a Run profile section listing the flask, food, potion, augment rune, and weapon oil that were active for the sim. Disabled consumables read as Disabled in italic so target-dummy runs are unambiguous.
- FixBest Gear now shows bag rings in both finger slots, bag trinkets in both trinket slots, and bag 1H weapons in both hands for dual-wielders. The SimC addon tags every bag ring as finger1 and every bag 1H weapon as main_hand, which previously left the second-slot columns showing only the equipped piece and silently hid swap deltas for finger2 / trinket2 / off_hand.
- TunedDroptimizer result cells now show the item name above each icon (or above the dotted-frame group for multi-slot variants), so you can scan the boss row by name without hovering. Long names truncate with an ellipsis; the full name is still available in the hover tooltip.
- FixAudited class weapon proficiencies against Wowhead and Warcraft Wiki. Demon Hunter no longer accepts 1H maces (proficiency is Warglaives, Fist Weapons, 1H Axes, 1H Swords). Evoker now correctly accepts fist weapons (was missing). Other classes verified against the in-game class trainer; no further changes.
- TunedResult-page cells now render the slot label below every icon (CHEST, OFF HAND, FINGER 2, etc.), not just for multi-slot items. Cells with and without slot info now have matching visual height so rows of mixed single-slot and multi-slot icons line up cleanly.
- TunedBoss-row icon grid is cleaner. Cells now lay out on a CSS grid with uniform column widths (instead of flex-wrap with variable widths that caused a staircase look), and catalyst-having drops sort to the end of the row so the early rows are uniformly short while the catalyst rows trail uniformly taller.
- FixLegacy M+ dungeons (Skyreach, Pit of Saron, Seat of the Triumvirate, Algeth'ar Academy) no longer surface duplicate icons under the same name. The catalog had both the original WoD/WotLK/Legion/DF item id and the Midnight-era reskin id for items like "Arcanic of the High Sage" or "Boots of Burning Focus"; the build now keeps only the Midnight reskin (the version actually dropping in this season's rotation) when both share a name and slot.
- TunedMulti-slot items (rings, trinkets, dual-wield weapons simmed in both hands) now render their slot variants together inside a dotted frame, conveying "same boss drop, two slot decisions" without the user having to scan disparate parts of the row to reconnect them. Each variant keeps its own slot label and DPS delta; group order follows the best slot's delta so the strongest swap of each item still leads.
- TunedDroptimizer results now render one row per simmed slot for items that fit in multiple slots. Rings, trinkets, and dual-wield weapons each show a MAIN HAND / OFF HAND / FINGER 1 / etc. label and the per-slot DPS delta, so you can see both decisions side by side instead of the dedupe-collapsed best. Matches Raidbots' "sim every wearable slot" behaviour.
- FixDroptimizer / Voidcore EV, drop-chance, and upgrade-count math no longer double-counts multi-slot items. The boss drops one copy regardless of how many slots an item could fit in, so per-boss EV now collapses ring/trinket/dual-wield variants to the single best-slot delta before summing. Without this, the new split-by-slot result row was inflating EV and the "upgrades from this boss" count.
- FixResult-page icon rows now stay aligned when some cells carry a slot label (rings/trinkets/dual-wield weapons) and others don't. Single-slot icons render a placeholder so cell heights match, fixing the visual stagger where labels appeared to float between rows.
- FixDroptimizer now sims one-hand weapons in both hands for every dual-wielding spec: Demon Hunter (all specs), Outlaw / Assassination / Subtlety, Frost DK, Fury Warrior, Enhancement Shaman, and Windwalker Monk. Previously only the main-hand swap was evaluated, so when a player had a strong main-hand and a weak off-hand (a DH with a crafted warglaive in main-hand was the canonical case), every raid 1H weapon looked like a non-upgrade and the off-hand swap was silently filtered out. Non-dual-wielding specs (Holy Paladin, Frost Mage, etc.) keep their main-hand-only emission so we don't suggest impossible loadouts.
- FixDroptimizer now sims alternative stat pairs for crafted gear you already have equipped. If you're wearing a Q5 crafted piece with crit/haste and ticked crit/mastery on the picker, the other pair was being skipped as a no-op (same item, same ilvl), even though the stat re-roll is a real DPS swap. Same-pair candidates still skip; only different pairs are emitted, so you can see whether re-rolling the stats is worth the spark.
- NewDroptimizer and Voidcore Optimizer now include optional Matrix Catalyst recommendations. Tick the new "Include catalyst recommendations" box on the submit form and every catalyst-eligible drop in the boss pool gets a sibling sim showing what that slot would be worth catalyzed (tier-aligned stat preset, plus 2pc/4pc set-bonus contribution for the five tier slots). Catalyst conversions render in their own framed "1 charge each" container on each boss row so it's obvious they're a transformation that costs a catalyst charge, not a voidcore-redeemable drop. Voidcore EV math excludes catalyst rows from the pool denominator, so the per-boss EV reflects what one voidcore is worth, not voidcore-plus-a-free-catalyst. Off by default since it adds ~9 extra sims per encounter.
- FixWarlock tier-token droptimizer/voidcore sims were swapping head and shoulder. The hand-curated tier-piece map had "Smoldering Flames" labelled as shoulder (it's actually head) and "Fury" labelled as head (actually shoulder), so head-token bosses were simming the shoulder piece and vice versa. Cross-checked against the live ItemSparse table now bundled into the catalyst data pipeline.
- NewDroptimizer and Voidcore Optimizer now include Midnight Falls' Chiming Void Curio (the choose-your-slot tier omni-token from March on Quel'Danas). All five tier slots show as candidates inside a framed "pick 1 of 5" container on the boss row so it's clear they're alternative outcomes of one redemption, not five independent drops. Per-boss EV and drop-chance math collapse them to a single pool outcome (your best slot, not the average of all five), so Midnight Falls now ranks honestly against other tier-token bosses in Voidcore.
- TunedPasting a healer spec on the home page now shows an amber warning before you submit, explaining that MythicSim runs on SimulationCraft (which only models damage). Some healer specs have a SimC damage rotation and will sim a DPS number; others have no rotation at all and will fail with the cryptic "No active players in sim!" error. The submit button stays disabled until you tick an acknowledgement, so you can't accidentally queue a run that may not give you what you're after. We're working on our own healing sim engine to fill the gap, hopefully landing soon.
- FixDroptimizer / Voidcore no longer queues 2H weapon candidates against a 1H + shield (or holdable) loadout. SimC segfaults on the 2H + off_hand combination a few iterations into the profileset, which surfaced as a generic "SimC crashed while initializing this profile" error and a wasted run. Equipping a 2H still rules out off_hand candidates (existing behaviour); we now also rule out 2H main_hand candidates when an off_hand is equipped.
- FixVoidcore Optimizer now shows boss off-hand drops that we couldn't sim a delta for (e.g. an intellect orb when you're wielding a 2H staff), tagged with a "swap MH" badge. Previously these were silently hidden from the pool, which under-counted both the displayed drop list and the per-boss EV math. The unsimmed items now appear in the icon strip with a real drop chance %, and the EV denominator excludes them so EV reflects what the sim could actually rank.
- FixSim result page no longer shows a spec pill floating above the character render; it was overlapping the portrait at common widths. The spec is still in the caption beneath the figure.
- TunedSim result page now shows the actual CPU model in the "Ran on" row (e.g. "AMD Ryzen 7 9800X3D") instead of the internal box handle ("pc-9800x3d"). Auto-detected brand strings also get their "8-Core Processor" marketing suffix trimmed.
- TunedSim result page now shows which machine ran the sim and how many SimC threads it used, in the Simulation details card. Useful when MythicSim splits work across more than one box (the Mac mini still owns prod; an extra Windows worker can join the pool when it's spun up).
- FixDroptimizer expected value no longer over-credits bosses where most of your slots are already filled. The denominator now uses the full count of items the boss can actually drop for your spec and class, not just the items the sim returned, so a boss with one upgrade out of seven eligible drops is ranked roughly 7x lower than before (correct) instead of being treated as a guaranteed upgrade.
- FixTier-set pieces and other same-id-different-ilvl upgrades no longer get silently filtered out of droptimizer runs. The candidate filter was treating any item id you already had equipped as a no-op, even when the boss would drop it at a higher track rank, most visible on tier chest / shoulders / hands etc. when running Fully Upgraded. Now an equipped tier piece at 5/6 will still sim against the 6/6 candidate and show up as a real upgrade.
- TunedEnchant leaderboards now show a Weapon + Off-hand panel for dual-wield specs. Each row sims a real main-hand and off-hand pairing together so stat-stacking interactions (e.g. mastery diminishing returns from running the same enchant on both slots) flow into the ranking. The per-slot Weapon and Off-hand panels stay as fallbacks for one-off comparisons.
- FixBest Gear and Vault Check sims with many candidates no longer fail with a cryptic "json2 file missing" error. The worker's CPU budget for these modes was being spent about 12x faster than intended (one charge per SimC thread), which silently killed big runs around the 25-second mark. Bumped the budget and capped per-sim threads, and on the rare case the cap is still hit you'll now see a plain-English "Sim exceeded the worker's budget, try fewer combinations" instead of the raw worker error.
- TunedShareable sim links now name the recommended item in the unfurl description and on the OG card (e.g. "Devourer Heart, +5,048 DPS") instead of "Item 249343" / a bare slot label. The card itself is also a touch shorter and denser so Discord previews aren't dominated by empty space.
- TunedVault Check now lists each weekly reward as its own tile (icon, name, dropped ilvl) in a 3-column grid that mirrors the in-game Great Vault. Three one-click bulk modes cover the common cases: As dropped (sim at addon ilvl), Match equipped (each choice upgraded to your current slot), Fully upgraded (each choice snapped to its inferred track 6/6 cap, biased by the ilvl ceiling of your equipped gear so a Mythic raider's 276 vault item correctly resolves to Myth track instead of capped Hero). Per-tile ilvl picker still available for fine-tuning. Item names and ilvls are now extracted from the addon's `# Name (ilvl)` annotations so equipped gear, bag candidates, and vault tiles all display the right numbers.
- TunedSubmit errors now show the actual server message (e.g. "Sim queue is full, try again in a few minutes." during traffic spikes) instead of a generic "HTTP 400" code, so you know whether to fix your paste or just wait.
- NewVoidcore Optimizer has its own landing page at /voidcore. Pre-selects the right mode and includes a focused walkthrough; useful when sharing the tool in Discord or on Reddit so people don't have to find the Voidcore tab themselves.
- TunedThe character viewer now shows a full-body Battle.net armoury render of your character instead of the small avatar circle. Falls back to your spec icon if the armoury portrait is unavailable.
- FixTwo-hander wielders no longer get phantom off-hand upgrades. The droptimizer was emitting off-hand candidates against a 2H mainhand baseline, which SimC silently sims as an impossible 2H+OH loadout and reports as a fake DPS gain. Affects Death Knight (Frost/Unholy 2H), Warrior (Arms/Fury 2H), Paladin (Ret), Druid (Feral/Guardian/Balance/Resto with staff), Shaman (Enh 2H/Ele/Resto with staff), Hunter, and any spec wielding a polearm or staff.
- FixAbility breakdown now includes compound abilities like Collapsing Star, Eradicate, Void Ray, and Voidfall Meteor. SimC reports these with the actual damage on nested child entries and a null portion_aps on the parent, so our parser was dropping them; for Devourer Demon Hunter that meant ~85% of the DPS was missing from the breakdown table.
- FixUptime column in the ability breakdown now shows real values for DoTs and channels (Voidstalker Sting, Void Ray, Catastrophe, etc.) instead of always rendering as a dash, the parser was reading a SimC field name that doesn't exist.
- TunedAbility breakdown is open by default on the sim result page so the per-spell DPS contributions are visible alongside the total. The header still toggles it closed if you want a tighter view.
- FixLegacy Mythic+ dungeons (Pit of Saron, Skyreach, Seat of the Triumvirate, Algeth'ar Academy) now show only items actually in the current Midnight S1 rotation. Blizzard's journal lists every item these dungeons have ever shipped across past expansions, including drops that no longer roll in the current pool; we now intersect against a curated per-dungeon allowlist sourced from Icy Veins' loot tables. Pit of Saron drops from 49 to 24 items, Skyreach from 230 to 35.
- FixVoidcore Optimizer no longer hides already-equipped tier pieces from a tier-token boss's pool. Chimaerus, Vorasius, and the other Voidspire tier-token bosses now show the resolved class tier piece even if you've already won it, so the EV denominator stays honest and an ilvl bump from a higher-difficulty bonus roll still surfaces.
- FixVoidcore Optimizer no longer accepts crafted gear sources. Crafted gear isn't bonus-roll-eligible (you can't roll Voidcores against profession-crafted items), so the source picker hides the crafted section in Voidcore mode and the submit path strips any crafted sources defensively. Droptimizer and other modes still rank crafted normally.
- FixVoidcore Optimizer now keeps already-equipped items in the boss's drop pool when computing EV. Previously the same-id-as-equipped filter dropped them (correct for Droptimizer ranking, wrong for Voidcore math), which artificially shrank the pool size and inflated the per-core EV for any boss where you already had several drops. Affected Crown of the Cosmos and other late-raid bosses where players tend to have 2-4 of the listed slots already filled.
- FixLoot pickers now respect spec primary stat. Augmentation Evoker (intellect) used to see strength axes and other class-equippable but spec-ineligible items because the filter was class-level only; the new spec-stat gate matches what actually drops in personal loot. Affects Droptimizer, Voidcore Optimizer, Upgrade Hunter, and Best Gear.
- FixLegacy Mythic+ dungeons now show their full current-rotation loot pool. Pit of Saron, Skyreach, Seat of the Triumvirate, and Algeth'ar Academy were filtering out their own home-expansion items even though Blizzard upleveles those item IDs via bonus_ids when the dungeon is in rotation. Pit of Saron in particular went from 1 item to a full pool. Same item across multiple difficulties is now merged into a single catalog entry instead of being double-listed.
- NewAscendant Calculator: a new sim mode that ranks your equipped weapon and trinkets by simulated DPS gain at +9 ilvl (capped at 298), so you know which slot to spend your first Ascendant Voidcore on. The Ascendant Nilhammer questline takes 4 weeks to complete in-game, so the earliest anyone can apply one is around May 12 (NA) / May 13 (EU); plan ahead now. Item must be fully upgraded (6/6 Hero, 6/6 Myth, or Rank 5 Radiance Crafted) and the upgrade is permanent (Ascendant Voidforged).
- TunedEXP badge on Voidcore and Upgrade Hunter cards now anchors to the top of the eyebrow row, so a wrapping eyebrow like "Bonus rolls" no longer floats the badge between the wrapped lines.
- TunedLanding page redesign: Recent characters now lives in the sidebar below the walkthrough on desktop, with a count badge per character ("3 sims") and an honest "Recent characters" label that matches the underlying data shape. Mobile keeps the strip in its original spot inside the form so the paste box stays close to the top of the screen.
- FixAlgeth'ar Academy and Seat of the Triumvirate were appearing twice in the Mythic+ dungeon picker (the manual-trinket allowlist was creating a synthetic duplicate alongside the real DBC entry). The allowlist now merges into the existing dungeon as an "Other drops" encounter so each dungeon shows once.
- TunedSim-mode picker cards are now uniform height. Titles trim to fit one line and descriptions land in a consistent character range, so the bottom row no longer has an oversized "Voidcore Optimizer" card forcing the rest to grow vertically. "Voidcore Optimizer" is shown as just "Voidcore" on the picker tile; the full name still appears on result pages.
- NewVoidcore Optimizer: a new sim mode that ranks bosses by expected DPS gain per Nebulous Voidcore. Pick the raids and dungeons you'll actually run, set your current Voidcore balance, and get a recommended spend order that factors in the 2-cores-per-raid vs 1-core-per-Mythic+ cost difference. Click items you've already won to remove them from the pool (duplicate protection is permanent per difficulty). Drop weights are modelled as uniform within each boss's loot pool, since Blizzard doesn't publish real per-item weights.
- FixTier set pieces are now included in Droptimizer, Upgrade Hunter, and Voidcore Optimizer rankings. Midnight S1 ships tier as class-agnostic tokens that didn't appear in the loot catalog; we now resolve each token to your class's tier piece and sim it as a single-slot swap, so 2pc and 4pc completers correctly show up at the top of bosses that drop them (Vorasius, Salhadaar, Vaelgor, Lightblinded Vanguard, Chimaerus).
- TunedLanding page now hides the 'How to sim your character' walkthrough once a character is loaded, so the form takes the full width and the sim-mode picker has room to breathe. First-time visitors with no character still see the full guide.
- FixMythic+ (route) fight style now actually runs. Previously SimC rejected the job at init because it needs explicit pull events to define the route; we now ship a generic 6-pull M+ route (trash + bosses, bloodlust on pull 1) so the option works out of the box.
- TunedHeavy sims (Droptimizer, Top Gear, Upgrade Hunter, Enchant Check) now run one at a time on the worker. Two heavy sims sharing a CPU previously halved each other's wall time without adding throughput; serializing them makes each one finish at full speed and stops sweep jobs from starving user submissions. Group fan-outs like /loot keep their parallel per-raider runs since each individual sim is small.
- TunedWhen a sim has to wait its turn behind another heavy sim, the status page now shows your live queue position with an honest 'starting next' or 'N sims ahead of you' headline. The number ticks down in real time as the queue drains so you know exactly when your run will start.
- TunedDroptimizer now collapses dungeon drops into one row per dungeon instead of one per boss, since an M+ run rolls against the whole dungeon's loot pool. Raid drops still group per boss.
- FixBest Gear now shows a column for every equipped slot, not just enchantable ones. Trinket slots (and any other non-enchantable equipped slot) now appear so you can set an upgrade ilvl or compare a lookup item against them. Fixes the Armoury import dropping both trinkets entirely.
- TunedBest Trinkets and Best Enchants leaderboard pages now render a useful empty state for specs the worker hasn't seeded yet. Each page explains why the spec is missing (stale SimC talent hash, or no SimC damage profile shipped) and links the user to other specs, the homepage simmer, and the Discord bot. Pages with no data are also marked noindex while they wait so they don't get penalised for thin content.
- NewBest Enchants leaderboards: per-spec pages at /best-enchants/{spec} ranking every current-tier enchant per slot by simmed DPS gain, plus a hub at /best-enchants and per-class hubs at /best-enchants/class/{class}. 40 specs, refreshed weekly with the latest SimC build.
- NewBest Trinkets leaderboards: per-spec pages at /best-trinkets/{spec} ranking every current-season trinket by simmed DPS gain, plus a hub at /best-trinkets and per-class hubs at /best-trinkets/class/{class}. 40 specs, refreshed weekly with the latest SimC build, Cleave and Patchwerk fight styles.
- TunedBest Trinkets pages now surface patch / SimC / iteration provenance under the heading and a Top trinket pairings panel showing the three best two-trinket combinations. Pairings are flagged as upper-bound estimates until paired sims ship.
- FixUpgrade Hunter now skips drops that match or undercut your equipped item level, so a typical character sims ~half as many candidates and the worker stops running out of memory mid-run.
- FixShareable sim URLs now resolve when the realm casing or Unicode form differs from the original /simc paste, fixing 404s on non-ASCII character names and lowercased realms.
- NewBest Gear now has a Lookup Item picker (Raidbots-style): add any piece you don't own yet by name or Wowhead ID, set the target ilvl, and Best Gear sims it alongside your bag. Looked-up items default to selected (click to toggle off), can carry an enchant, and are saved per character; signed-in users get them synced across browsers.
- NewVault Check: paste your /simc with the Great Vault open in-game and get every weekly choice ranked by DPS gain. Available on the web and as the new /vault Discord command.
- TunedSim result pages now end with a small Discord install nudge so any shared sim link doubles as a way for guildmates to add the bot.
- TunedSim type picker redesigned: each of the six modes now sits on its own forge plate with a small label naming the data it consumes (Equipped, Bag upgrades, Raid drops, Great Vault, Enchants, Auto). Droptimizer is now positioned next to Best Gear.
- TunedBest Trinkets and Best Enchants spec pages now embed the /simc paste form inline, so you can sim your own character against the ranked list without leaving the page.
- TunedBest Trinkets and Best Enchants spec pages now lead with a Top pick summary panel calling out the rank-1 picks and DPS gains, and the FAQ on each page is expanded with top-3 and cross-style comparison answers.
- NewMythicSim bot now has a public landing page at /bot with the full command list, FAQ, and an install button.
- FixRecent Sims strip no longer pushes the dashboard wider than the viewport when you have many recent characters; it now scrolls within itself.
- NewUpgrade Hunter is back online. One click ranks every current-season raid, dungeon, and crafted upgrade by DPS gain.
- TunedCharacter inspect now renders your full talent tree with real icons, even when the export only contains the compact loadout string (the format the current SimC addon emits). Previously fell back to a 'open Wowhead calculator' link.
- NewDiscord bot: `/enchantcheck roster` fans the enchant check across every character on the server roster and posts a ranked upgrade table plus a group-DPS headline (how much DPS the whole raid unlocks if everyone enchants). Backed by a shareable group comparison page at /enchants/<id> that shows per-character best-enchant swaps with expandable runner-ups per slot. Premium feature.
- NewEnchant Check: paste your /simc and get every top-pick enchant ranked by DPS gain over what you have equipped. Covers all 40 specs (including the new Devourer Demon Hunter) and sims multiple alternatives per slot so you see the full delta, not just a single suggestion. Available as a new sim type on the dashboard and as `/enchantcheck` in Discord.
- FixDroptimizer now sims cloaks for non-cloth classes. Cloaks are filed under cloth in the client data but are wearable by every class, so the filter was silently dropping every cloak candidate (raid, dungeon, and Midnight crafted tailoring) for everyone except mage, priest, and warlock.
- FixBest Gear and Droptimizer now keep your equipped enchants on the candidate item, so DPS upgrades are no longer understated by the value of the baseline enchant.
- TunedBest Gear results flag enchant changes: same-item-different-enchant rows show a 'Re-enchant' badge so you can tell a re-enchant from a true gear swap.
- NewDiscord bot: /droptimizer now runs a single-character droptimizer from either an armoury lookup or a pasted /simc string.
- NewDiscord bot: /bestgear runs Top Gear on a pasted /simc string with a deselect picker so you can drop bag items before the sim runs.
- FixRefreshing a character from the armoury now shows a 'synced just now' badge right away, not 60 seconds later.
- TunedSims run about 40% faster on the standard profile thanks to a native simulator build.
- FixDroptimizer progress bar now advances through every profileset instead of stalling after the baseline run.
- TunedDroptimizer progress bar only climbs; it no longer jumps backwards when multiple profilesets are simmed in parallel.
- NewThis changelog page. Linked from the header and footer; updated as work ships.
- TunedSim history rows now show the character portrait and identity so you can spot a run at a glance.
- NewDiscord invite link in the site header and mobile menu.
- NewLoot comparison rows are clickable, and each page has a rerun panel with that character's /simc view.
- TunedSimC auto-updates weekly so simmed specs always track the latest balance changes.
- FixBest Gear no longer suggests shields or caster off-hands for classes that cannot equip them.
- FixMag'har Orc characters now sim correctly; mistweaver monks are temporarily skipped until the SimC model catches up.
- NewBest Gear accepts a per-item ilvl override, with the equipped item used as the default baseline.
- NewLoot comparison pages now render a dynamic preview image for Discord and link unfurls.
- TunedLoot comparison redesigned: item hero, grid layout, and an inline rerun form.
- FixDroptimizer now fans crafted gear across every stat pair at max crafting quality.
- FixFailed sims surface the real SimC error instead of a generic failure, and known-bad fight styles are preflight-skipped.
- NewDiscord roster imports: pull a roster from the Blizzard armory or from Warcraft Logs.
- New/loot accepts an item name, item id, or Wowhead URL.
- FixDungeonSlice fight style now works for specs that shipped with it disabled.
- NewShareable /loot comparison page with a class-coloured DPS chart.
- NewIn-game group sweep: the addon now exports the whole party to a single comparison page.
- NewDiscord /loot raid fan-out, roster commands, and /sim wait-for-complete.
- FixLanding help panel no longer overflows on narrow mobile viewports.
- FixAddon updated for WoW 11.2.5 and 12.0.1 Midnight Interface versions.
- FixLogging in or out in one tab now propagates to every other open tab.
- FixOAuth redirects now return to the web origin and session cookies use SameSite=Lax so login survives the round trip.
- NewAccount page with Discord and Battle.net OAuth linking.
- NewShareable human-readable sim URLs with server-rendered landing, sitemap, robots, and a how-to guide.
- NewDiscord bot beta: /sim, alerts, and shareable result cards.
- NewRealm combobox and fight-style selection on the submit form.
- NewArmory lookup: paste a character name or URL to pull gear without the addon.
- NewDynamic sim preview image with character portrait, DPS, and top upgrades for link unfurls.
- TunedDroptimizer filters drops by class armour proficiency before simming.
- TunedReal item names resolved from Wowhead; equipped-slot no-op swaps are skipped.
- NewDroptimizer on the landing page with raid, difficulty, and crest pickers, plus all eight M+ pool dungeons.
- NewBest Gear per-slot cards with equipped context, enchant alternatives, and a remove-enchant option.
- TunedBest Gear warns when an item carries the wrong primary stat for the spec.
- TunedDark Iron Forge visual pass across landing, header, result cards, and panels.
- NewMythicSim beta launches: Quick Sim, sign-in, sim history, shareable result pages, SSE progress.
Missing something? Ping the Discord.