Top players, Mythic+
Top Augmentation Evoker players, simmed
The top Mythic+ Augmentation Evokers, with their actual equipped gear, gems, enchants, and talents simmed in MythicSim on the same baseline. Every character gets both a single-target and a cleave number, mean DPS over 5,000 SimulationCraft iterations, so you can compare two top players on equal terms.
Updated Aug 18, 2026
Activity: m+Fight style: Patchwerk + CleaveAdd5,000 iterationsPatch 12.1.0SimC 4fca454
Ranked by single-target DPS
| Select to compare | Rank | Character | Guild | ilvl | M+ rating | Single-target | Cleave | Detail |
|---|---|---|---|---|---|---|---|---|
| 1 | SinigullUS / illidan | Liquid | 293 | 4,119 | 134,419 | 136,852 | Open sim | |
| 2 | AveragevokerUS / garrosh | Omnia | 293 | 4,117 | 132,607 | 139,542 | Open sim | |
| 3 | HalondrusKR / azshara | 불방망이 | 292 | 4,221 | 60,599 | 78,521 | Open sim | |
| 4 | SyntaxUS / frostmourne | Im Ramping | 294 | 4,223 | 58,560 | 76,217 | Open sim | |
| 5 | CuddlybuffsEU / argent-dawn | Celestial Empire | 292 | 4,253 | 57,855 | 75,471 | Open sim | |
| 6 | 용이넹KR / azshara | Luji | 292 | 4,314 | 57,682 | 74,985 | Open sim | |
| 7 | SmaugeythEU / kirin-tor | 292 | 4,137 | 57,615 | 75,151 | Open sim | ||
| 8 | AugasmEU / onyxia | Emotional Damage | 293 | 4,143 | 57,598 | 74,748 | Open sim | |
| 9 | YellowlEU / twisting-nether | E V O | 293 | 4,140 | 57,308 | 74,922 | Open sim | |
| 10 | BeingEU / sanguino | Frenzied Apes | 292 | 4,138 | 56,729 | 74,154 | Open sim |
Methodology
Source
Top characters pulled from a public Mythic+ activity leaderboard. We re-fetch each character's equipment, gems, enchants, and talent loadout from Blizzard's public Game Data API so the simmed gear matches the live armoury, including bonus IDs the leaderboard doesn't expose.
Sim
SimulationCraft, 5,000 iterations per character. Each character is simmed twice: a single-target Patchwerk fight and a CleaveAdd fight for the cleave number. Default consumables for Augmentation Evoker are injected at sim time so two characters with the same gear hit identical buffs.
Not included
Real raid encounter scripting, party composition, or rotation skill. The rotation is SimC's default APL for the spec, so every player runs the same brain. Differences here come from gear, gems, enchants, hero talents, and embellishments.