Top Beast Mastery Hunter players, simmed
Updated Oct 11, 2026 · Patch 12.1.0
The top 10 Mythic+ Beast Mastery Hunters with their equipped gear, gems, enchants and talents simmed on the same baseline. Each character gets a single-target and a cleave number from 5,000 SimulationCraft iterations.
- Top single-target
- 217,236
- Top cleave
- 254,878
- Top M+ rating
- 4,013
- Players
- 10
Ranked by single-target DPS
10 players
| Select to compare | Rank | Character | Guild | ilvl | M+ rating | Single-target | Cleave | Detail |
|---|---|---|---|---|---|---|---|---|
| 1 | BanshersUS / stormrage | 333 | 3,945 | 217,236 | 254,878 | Open sim | ||
| 2 | HuntsystemsUS / illidan | 331 | 3,936 | 211,764 | 245,491 | Open sim | ||
| 3 | OvertrapEU / twisting-nether | 330 | 3,948 | 209,398 | 245,681 | Open sim | ||
| 4 | CrumbléEU / twisting-nether | 330 | 3,971 | 208,099 | 240,978 | Open sim | ||
| 5 | TootihuntUS / icecrown | 330 | 3,936 | 207,930 | 241,919 | Open sim | ||
| 6 | RandireEU / guldan | 332 | 3,981 | 207,921 | 243,053 | Open sim | ||
| 7 | HuntosevenEU / twisting-nether | 330 | 4,013 | 207,206 | 242,694 | Open sim | ||
| 8 | ZygundaUS / illidan | 329 | 3,929 | 205,473 | 239,723 | Open sim | ||
| 9 | KantzUS / area-52 | 329 | 3,937 | 205,422 | 238,608 | Open sim | ||
| 10 | PoundinghuntUS / stormrage | 330 | 3,964 | 204,337 | 239,297 | Open sim |
Methodology
- Source
- Top characters come from a public Mythic+ leaderboard. Each character's equipment, gems, enchants and talents are re-fetched from Blizzard's public Game Data API so the simmed gear matches their live armoury, down to the bonus IDs.
- Sim
- SimulationCraft, 5,000 iterations per character. Each character is simmed twice: a single-target Patchwerk fight and a CleaveAdd fight for the cleave number. Default consumables for Beast Mastery Hunter are injected at sim time so two characters with the same gear hit identical buffs.
- Not included
- Boss mechanics, group composition and how well the player plays. Everyone runs SimC's default rotation for the spec, so differences come from gear, gems, enchants, hero talents and embellishments.
